Beispiel #1
0
 private void upDateChrono()
 {
     try {
         string st = LAP + chronometer.getTime() + SEC;
         UnityEngine.UI.Text tx = timeonscreen.GetComponent <UnityEngine.UI.Text>();
         tx.text = st;
     }
     catch (Exception e) {
         Debug.Log("Exception chrono" + e.Data);
     }
 }