private void Awake() { InitialStatus(); this.chara = this.GetComponent <ChracterBase>(); this.skills = new List <Skillbase>(); this.passiveSkill = new List <Skillbase>(); this.selfBuffTime = new Dictionary <Skillbase, float>(); this.enemyBuffTime = new Dictionary <Skillbase, float>(); initialSCale = this.transform.localScale; }
private void Awake() { Enemies = new List <Transform>(); chara = this.GetComponentInParent <ChracterBase>(); }