private void AddTriad()
		{
			Chord chord = new Chord();

			chord.Add(new Note(Note.Letter.C, Note.Accidental.None, Note.Octave.OneLined));
			//chord.Add(new Note(Note.Letter.D, Note.Octave.OneLined));
			chord.Add(new Note(Note.Letter.E, Note.Accidental.None, Note.Octave.OneLined));
			//chord.Add(new Note(Note.Letter.F, Note.Octave.OneLined));
			chord.Add(new Note(Note.Letter.G, Note.Accidental.None, Note.Octave.OneLined));

			score.Add(chord);
		}
		private void AddAllTriads()
		{
			List<Key> whiteKeys = keyboard.keys.FindAll(key => key.isWhite);
			for (int k = 0; k < whiteKeys.Count - 4; k++)
			{
				Chord chord = new Chord();

				chord.Add(new Note(whiteKeys[k + 0].note.letter, Note.Accidental.None, whiteKeys[k + 0].note.octave));
				chord.Add(new Note(whiteKeys[k + 2].note.letter, Note.Accidental.None, whiteKeys[k + 2].note.octave));
				chord.Add(new Note(whiteKeys[k + 4].note.letter, Note.Accidental.None, whiteKeys[k + 4].note.octave));

				int u = whiteKeys.Count - 1 - 4 - k;
				chord.Add(new Note(whiteKeys[u + 0].note.letter, Note.Accidental.None, whiteKeys[u + 0].note.octave));
				chord.Add(new Note(whiteKeys[u + 2].note.letter, Note.Accidental.None, whiteKeys[u + 2].note.octave));
				chord.Add(new Note(whiteKeys[u + 4].note.letter, Note.Accidental.None, whiteKeys[u + 4].note.octave));

				score.Add(chord);
			}

			AddBar();
		}