void CheckForChangedOptions()
    {
        for (int i = 0; i < choiceHolder.createdOptions.Count; i++)
        {
            ChoiceOption inspectedOption = choiceHolder.createdOptions [i];
            if (inspectedOption.removeOption)
            {
                choiceHolder.Insp_RemoveOption(i);
                createdOptions.RemoveAt(i);
                prevChoiceCount--;

                Debug.Log("destroyed option, repainting scene");
                SceneView.RepaintAll();
            }
            else if (inspectedOption.buttonText != createdOptions [i].buttonText || inspectedOption.dialogText != createdOptions [i].dialogText)
            {
                createdOptions [i].buttonText = inspectedOption.buttonText;
                createdOptions [i].dialogText = inspectedOption.dialogText;
                choiceHolder.createdOptions [i].UpdateText();
            }
            else if (inspectedOption.longerDialog != createdOptions[i].longerDialog)
            {
                createdOptions [i].longerDialog = inspectedOption.longerDialog;
                choiceHolder.createdOptions [i].UpdateText();
            }
            else if (inspectedOption.responseAction != createdOptions [i].responseAction)
            {
                createdOptions [i].responseAction = inspectedOption.responseAction;
                inspectedOption.UpdateResponseAction();
            }
        }
    }