/// <summary> /// @Author Steven /// </summary> /// <param name="game"></param> /// <param name="title"></param> public LobbyMenu(Game1 game, String title) { this.game = game; game.mainScreen.Desktop.Children.Clear(); //Clear the gui lobbyTitle = title; /* White background for UI */ WhiteBackground = new Rectangle((int)game.mainScreen.Width / 2 - UIConstants.LOBBY_WHITE_BG.X, (int)game.mainScreen.Height / 2 - UIConstants.LOBBY_WHITE_BG.Y, UIConstants.LOBBY_WHITE_BG.Width, UIConstants.LOBBY_WHITE_BG.Height); /* Scrolling background */ /* Menu's Banner */ TexBanner = Game1.Assets.suMultiLobby; Banner = new Rectangle((int)game.mainScreen.Width / 2 - UIConstants.SU_BANNER.X, (int)game.mainScreen.Height / 2 - UIConstants.SU_BANNER.Y, UIConstants.SU_BANNER.Width, UIConstants.SU_BANNER.Height); /* For constructing the list of players with LabelControls */ playerLabelList = new List <LabelControl>(); playerLabelList.Add(player1Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); playerLabelList.Add(player2Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); playerLabelList.Add(player3Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); playerLabelList.Add(player4Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); playerLabelList.Add(player5Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); playerLabelList.Add(player6Label = GuiHelper.CreateLabel("Empty", 0, 0, UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height)); /* List of names used to correlate to the labels */ playerNameList = new List <string>(); playerNameList.Add("Player 1"); playerNameList.Add("Player 2"); playerNameList.Add("Player 3"); playerNameList.Add("Player 4"); playerNameList.Add("Player 5"); playerNameList.Add("Player 6"); /* List of Ships */ shipSelectionList = new List <ShipButton>(); shipSelectionList.Add(new ShipButton(new UFO(game))); shipSelectionList.Add(new ShipButton(new Scout(game))); shipSelectionList.Add(new ShipButton(new Zoid(game))); /* List of choices for ships */ shipChoiceList = new List <ChoiceControl>(); shipChoiceList.Add(shipChoice_1 = GuiHelper.CreateChoice("", 0, 0, UIConstants.LOBBY_CHOICE_RADIO.Width, UIConstants.LOBBY_CHOICE_RADIO.Height)); shipChoiceList.Add(shipChoice_2 = GuiHelper.CreateChoice("", 0, 0, UIConstants.LOBBY_CHOICE_RADIO.Width, UIConstants.LOBBY_CHOICE_RADIO.Height)); shipChoiceList.Add(shipChoice_3 = GuiHelper.CreateChoice("", 0, 0, UIConstants.LOBBY_CHOICE_RADIO.Width, UIConstants.LOBBY_CHOICE_RADIO.Height)); /* Sets the default selected ship */ lastButton = shipSelectionList[0]; shipSelectionList[0].selected = true; shipChoiceList[0].Selected = true; setGridDisplay(game.getScreenWidth() - UIConstants.LOBBY_SHIP_GRID.X, game.getScreenHeight() - UIConstants.LOBBY_SHIP_GRID.Y); CreateMenuControls(game.mainScreen); Background = Game1.Assets.guiRectangle; new Thread(updatePlayerList).Start(); }
private void MenuVehiculo(Screen mainScreen) { ChoiceControl motoChoice = new ChoiceControl(); ChoiceControl autoChoice = new ChoiceControl(); ChoiceControl cuatroPorCuatroChoice = new ChoiceControl(); motoChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 275, 120.0f, 16.0f); motoChoice.Text = "Moto"; motoChoice.Selected = true; mainScreen.Desktop.Children.Add(motoChoice); // // autoChoice // autoChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 295, 120.0f, 16.0f); autoChoice.Text = "Auto"; mainScreen.Desktop.Children.Add(autoChoice); // // cuatroPorCuatroChoice // cuatroPorCuatroChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 315, 120.0f, 16.0f); cuatroPorCuatroChoice.Text = "4x4"; mainScreen.Desktop.Children.Add(cuatroPorCuatroChoice); ButtonControl jugarButton = new ButtonControl(); jugarButton.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 350, 120.0f, 50.0f); jugarButton.Text = "Aceptar"; mainScreen.Desktop.Children.Add(jugarButton); jugarButton.Pressed += delegate(object sender, EventArgs arguments) { if (motoChoice.Selected) { vehiculo = Vehiculo.Moto(); } else if (autoChoice.Selected) { vehiculo = Vehiculo.Auto(); } else if (cuatroPorCuatroChoice.Selected) { vehiculo = Vehiculo.CuatroPorCuatro(); } jugador = new Jugador(nombre, vehiculo); mainScreen.Desktop.Children.Clear(); menuVehiculo = false; menuDificultad = true; }; }
private void MenuDificultad(Screen mainScreen) { ChoiceControl facilChoice = new ChoiceControl(); ChoiceControl moderadoChoice = new ChoiceControl(); ChoiceControl dificilChoice = new ChoiceControl(); facilChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 275, 120.0f, 16.0f); facilChoice.Text = "Facil"; facilChoice.Selected = true; mainScreen.Desktop.Children.Add(facilChoice); // // moderadoChoice // moderadoChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 295, 120.0f, 16.0f); moderadoChoice.Text = "Moderado"; mainScreen.Desktop.Children.Add(moderadoChoice); // // dificilChoice // dificilChoice.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 315, 120.0f, 16.0f); dificilChoice.Text = "Dificil"; mainScreen.Desktop.Children.Add(dificilChoice); ButtonControl aceptarButton = new ButtonControl(); aceptarButton.Bounds = new UniRectangle( graphics.PreferredBackBufferWidth / 2 - 60, 350, 120.0f, 50.0f); aceptarButton.Text = "Jugar"; mainScreen.Desktop.Children.Add(aceptarButton); aceptarButton.Pressed += delegate(object sender, EventArgs arguments) { if (facilChoice.Selected) { juego = new JuegoFacil(jugador); } else if (moderadoChoice.Selected) { juego = new JuegoModerado(jugador); } else if (dificilChoice.Selected) { juego = new JuegoDificil(jugador); } mapa = juego.Mapa; menuDificultad = false; juegoActivo = true; mainScreen.Desktop.Children.Clear(); }; }
/// <summary> /// Initializes a new instance of the <see cref="FieldControl"/> class. /// </summary> public FieldControl() { _bubbles = new BubbleField(Size, this); Bounds.Size = new UniVector(Bubble.Size * Size + 100, Bubble.Size * Size); var left = new UniScalar(1.0f, -80); _labelScore = Children.AddLabel("Score: 0", left, new UniScalar(0, 0)); _labelSelectedScore = Children.AddLabel("Selected: 0", left, new UniScalar(0, 15)); _rStandart = Children.AddRadio("Standart", left, new UniScalar(0, 30)); _rContinuous = Children.AddRadio("Continuous", left, new UniScalar(0, 45)); _rShifter = Children.AddRadio("Shifter", left, new UniScalar(0, 60)); _rMegaShifter = Children.AddRadio("Mega Shifter", left, new UniScalar(0, 75)); }
/// <summary> /// Takes the center of the control and places it at the center of the client, /// makes the center of the client coordinate (0, 0) /// @Added by Steven /// </summary> /// <param name="text"></param> /// <param name="offSetX"></param> /// <param name="offSetY"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="center"></param> /// <param name="XPos"></param> /// <param name="YPos"></param> /// <returns></returns> public static ChoiceControl CreateChoice(String text, int offSetX, int offSetY, int width, int height, bool center = true, float XPos = 0.0f, float YPos = 0.0f) { if (center) { XPos = 0.5f; YPos = 0.5f; offSetX = offSetX + (-1 * width / 2); offSetY = offSetY + (-1 * height / 2); } ChoiceControl choice = new ChoiceControl(); choice.Text = text; choice.Bounds = new UniRectangle( new UniScalar(XPos, offSetX), new UniScalar(YPos, offSetY), width, height); return(choice); }
private List <string> GetChoice() { List <string> choices = new List <string>(); foreach (var item in Choices.Children) { if (item is Label) { continue; } ChoiceControl choiceControl = item as ChoiceControl; choices.Add(choiceControl.GetChoiceinformation().ToString()); } return(choices); }
private void CreatePanel() { _panel = new Container(); _panel.Bounds.Location = new UniVector(Left, new UniScalar(0.0f, -30f)); _panel.Bounds.Size = new UniVector(200, 200); _screen.Desktop.Children.Add(_panel); var left = new UniScalar(0.0f, 0f); _radioEasy = _panel.Children.AddRadio("Easy", left, new UniScalar(0.0f, 0f)); _radioNormal = _panel.Children.AddRadio("Normal", left, new UniScalar(0.0f, 20f)); _radioHard = _panel.Children.AddRadio("Hard", left, new UniScalar(0.0f, 40f)); _radioEasy.Selected = true; // Button to open another "New Game" dialog var newGameButton = _panel.Children.AddButton("New Game", left, new UniScalar(0.0f, 60f)); newGameButton.Pressed += (sender, arguments) => _box.Controller.NewGame(Difficulty); }
private async void CreateChoice(string[] choices) { foreach (string choice in choices) { try { var result = await questionServer.GetRequest(Uris.BaseUrl + Uris.ChoiceQuestion + "Get", new entity <long>() { id = long.Parse(choice) }); ChoiceControl choiceControl = new ChoiceControl(index, result); Choices.Children.Add(choiceControl); index++; } catch (Exception e) { continue; } } }
private void CreateControls() { _titleLabel = new LabelControl("Options") { Bounds = new UniRectangle(new UniScalar(0.5f, -32), new UniScalar(0.1f, -70), 100, 30) }; _fullscreenLabel = new LabelControl("FullScreen: ") { Bounds = new UniRectangle(new UniScalar(0.5f, -50), new UniScalar(0.25f, -70), 80, 30) }; _fullscreenButton = new OptionControl { Bounds = new UniRectangle(new UniScalar(0.5f, 30), new UniScalar(0.25f, -70), 100, 30) }; _keyboardLabel = new LabelControl("Keyboard:") { Bounds = new UniRectangle(new UniScalar(0.5f, -110), new UniScalar(0.4f, -70), 50, 30) }; _backButton = new ButtonControl { Text = "Back", Bounds = new UniRectangle(new UniScalar(0.5f, -50), new UniScalar(1.1f, -70), 100, 30) }; /* * _upVolume = new ButtonControl * { * Text = "+", * Bounds = new UniRectangle(new UniScalar(0.5f, -50), new UniScalar(0.9f, -70), 100, 30) * }; * * _downVolume = new ButtonControl * { * Text = "-", * Bounds = new UniRectangle(new UniScalar(0.5f, -50), new UniScalar(0.9f, -30), 100, 30) * }; * * _volumeLabel = new LabelControl("Volume:") * { * Bounds = * new UniRectangle(new UniScalar(0.62f, -220), new UniScalar(0.94f, -70), 70, 30) * }; * * _volumeValueLabel = new LabelControl * { * Text = Math.Round(Settings.Default.Volume, 1).ToString(CultureInfo.InvariantCulture), * Bounds = * new UniRectangle(new UniScalar(1.0f, -220), new UniScalar(0.94f, -70), 70, 30) * };*/ _keyboardList = new ListControl { Bounds = new UniRectangle(350f, 125f, 150f, 50f) }; _keyboardList.Items.Add("A, S, D, W"); _keyboardList.Items.Add("Arrows"); _keyboardList.Slider.Bounds.Location.X.Offset -= 1.0f; _keyboardList.Slider.Bounds.Location.Y.Offset += 1.0f; _keyboardList.Slider.Bounds.Size.Y.Offset -= 2.0f; _keyboardList.SelectionMode = ListSelectionMode.Single; _cursorLabel = new LabelControl("Cursor:") { Bounds = new UniRectangle(new UniScalar(0.5f, -220), new UniScalar(0.58f, -70), 70, 30) }; _arrowButton = new ChoiceControl { Bounds = new UniRectangle(new UniScalar(0.5f, -150f), new UniScalar(0.7f, -70), 70, 30) }; _plusButton = new ChoiceControl { Bounds = new UniRectangle(new UniScalar(0.5f, -60f), new UniScalar(0.7f, -70), 70, 30) }; _crossButton = new ChoiceControl { Bounds = new UniRectangle(new UniScalar(0.5f, 30f), new UniScalar(0.7f, -70), 70, 30) }; _targetButton = new ChoiceControl { Bounds = new UniRectangle(new UniScalar(0.5f, 120f), new UniScalar(0.7f, -70), 70, 30) }; }