static int GetHieChild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ChildrenHelper         obj  = (ChildrenHelper)ToLua.CheckObject(L, 1, typeof(ChildrenHelper));
         string                 arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o    = obj.GetHieChild(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }