public Sky(IListener <IGameObject> scoreListener, IListener <ISoundable> soundListener) : base(scoreListener, soundListener) { Children2.Add(new Backgrounds(scoreListener, soundListener)); Children2.Add(new Blocks(scoreListener, soundListener)); Children2.Add(new Enemies(scoreListener, soundListener)); Children2.Add(new Enemies(scoreListener, soundListener)); }
public Plateau(IListener <IGameObject> scoreListener, IListener <ISoundable> soundListener) : base(scoreListener, soundListener) { Children.Add(new Bricks(scoreListener, soundListener)); Children.Add(new Coins(scoreListener, soundListener)); Children.Add(new Roof(scoreListener, soundListener)); Children.Add(new Tunnel(scoreListener, soundListener)); Children2.Add(new Backgrounds(scoreListener, soundListener)); Children2.Add(new None()); Children2.Add(new Enemies(scoreListener, soundListener)); Children2.Add(new Enemies(scoreListener, soundListener)); }