private void ActiveWindow(ChildIndex index)
 {
     if (!controllers.ContainsKey(index))
     {
         GameObject window = ResourceManager.Instance.LoadWindow(index.ToString());
         controllers.Add(index, window);
         window.transform.parent     = windowPanel.transform;
         window.transform.localScale = Vector3.one;
         window.SetActive(true);
     }
     foreach (ChildIndex key in controllers.Keys)
     {
         if (index == key)
         {
             controllers[key].transform.position = Vector3.zero;
             controllers[key].SetActive(true);
             lastPreviousWindowIndex = currentWindowIndex;
             currentWindowIndex      = index;
         }
         else
         {
             controllers[key].SetActive(false);
         }
     }
 }
    private void ActiveWindow(ChildIndex index)
    {
//      if(index == ChildIndex.GGLController)
//      {
//          MainController mc = mainController.GetComponent<MainController>();
//          mc.ShowGGL();
//      }
//      else
//      {
//          MainController mc = mainController.GetComponent<MainController>();
//          mc.ShowtopInfo();
//      }

        foreach (ChildIndex key in controllers.Keys)
        {
            if (index != key)
            {
                //controllers[key].SendMessage("CloseWindow", SendMessageOptions.DontRequireReceiver);
                controllers[key].SetActive(false);
            }
        }


        if (!controllers.ContainsKey(index))
        {
            GameObject window = ResourceManager.Instance.LoadWindow(index.ToString());
            controllers.Add(index, window);
            window.transform.parent        = windowPanel.transform;
            window.transform.localScale    = Vector3.one;
            window.transform.localPosition = Vector3.zero;
        }
//		else
//		{
//			controllers[index].SetActive(false);
//		}


        foreach (ChildIndex key in controllers.Keys)
        {
            if (index == key)
            {
                lastPreviousWindowIndex = currentWindowIndex;
                currentWindowIndex      = index;
                controllers[key].transform.localPosition = Vector3.zero;
                controllers[key].SetActive(true);
                break;
            }
        }
//        for (int i = 0; i < childControllers.Length; i++)
//        {
//            if (i == index)
//            {
//				//ËùÓеĶŒÒÔ0,0,0µãΪ»ù׌£¬²»ÓÃÿžö¶ŒœšÊý×é
////                childControllers[i].transform.localPosition = Vector3.zero;//arrayChildInpos[i];
//				childControllers[i].transform.position = Vector3.zero;
//				childControllers[i].SetActive(true);
//				lastPreviousWindowIndex = currentWindowIndex;
//				currentWindowIndex = i;
//            }
//            else
//            {
////				Debug.Log("set active false:"+i);
//                childControllers[i].SetActive(false);
//            }
//        }
    }