Beispiel #1
0
        public override void ProcessTriggers(TriggersSet triggersSet)
        {
            base.ProcessTriggers(triggersSet);

            if (DepositAll.JustPressed)
            {
                ChestUI.DepositAll();
            }
            if (LootAll.JustPressed)
            {
                ChestUI.LootAll();
            }
            if (QuickStack.JustPressed)
            {
                player.QuickStackAllChests();
                ChestUI.QuickStack();
            }
            if (Restock.JustPressed)
            {
                ChestUI.Restock();
            }
            if (SortChest.JustPressed)
            {
                ItemSorting.SortChest();
            }
            if (SortInventory.JustPressed)
            {
                ItemSorting.SortInventory();
            }
        }
 public void QuickStackToChests()
 {
     if (player.chest != -1)
     {
         ChestUI.QuickStack();
     }
     else
     {
         player.QuickStackAllChests();
     }
     Recipe.FindRecipes();
 }
 public static void QuickStack()
 {
     if (Main.player[Main.myPlayer].chest > -1 || (Main.player[Main.myPlayer].chest == -2 || Main.player[Main.myPlayer].chest == -3))
     {
         ChestUI.QuickStack();
     }
     else
     {
         Main.player[Main.myPlayer].QuickStackAllChests();
         Recipe.FindRecipes();
     }
 }
Beispiel #4
0
        public override void Update()
        {
            if (!Main.gameMenu && !Main.mapFullscreen)
            {
                //if (kQuickMoveItem.KeyDown && Main.playerInventory)
                //{
                //    CheckInventory();
                //    if (player.chest != -1) CheckChest();
                //}
                //if (kQuickMoveItem.KeyDown && Main.playerInventory && ((Main.mouseLeft && Main.mouseLeftRelease) || (Main.mouseRight && Main.mouseRightRelease)))
                //{
                //    CheckQuickCraft();
                //    CheckQuickBuy();
                //}

                if (Main.playerInventory)
                {
                    if (kSortInventory.KeyPressed)
                    {
                        //Terraria.UI.ItemSorting.Sort();
                        ModUtils.Sort();
                        Recipe.FindRecipes();
                        //Console.WriteLine("clean inv");
                        //CleanInventory();
                    }
                }

                //if (Main.playerInventory && player.chest != -1)
                {
                    if (kQuickStack.KeyPressed)
                    {
                        Player player = Main.player[Main.myPlayer];
                        if (player.chest != -1)
                        {
                            ChestUI.QuickStack();
                        }
                        else
                        {
                            player.QuickStackAllChests();
                            Recipe.FindRecipes();
                        }
                    }
                }

                if (kSwapHotbar.KeyPressed)
                {
                    SwapHotbar();
                }
            }
        }