Beispiel #1
0
        public ChestData(ChestBehavior chest)
        {
            var stateMachine        = chest.GetComponent <EntityStateMachine>();
            var purchaseInteraction = chest.GetComponent <PurchaseInteraction>();

            name      = chest.name.Replace("(Clone)", "");
            transform = new SerializableTransform(chest.transform);

            index       = chest.GetFieldValue <PickupIndex>("dropPickup").value;
            isEquipment = index >= (int)ItemIndex.Count;

            opened   = stateMachine.state.GetType().IsEquivalentTo(typeof(EntityStates.Barrel.Opened)) ? true : false;
            cost     = purchaseInteraction.cost;
            costType = (int)purchaseInteraction.costType;
        }
Beispiel #2
0
 public static void Track_ChestBehavior(On.RoR2.ChestBehavior.orig_Awake orig, ChestBehavior self)
 {
     orig(self);
     InstanceTracker.Add(self);
     if (!self.GetComponent <InstanceTrackerRemover>())
     {
         self.gameObject.AddComponent <InstanceTrackerRemover>().chestBehavior = self;
     }
 }
Beispiel #3
0
        IEnumerator WaitForStart(ChestBehavior chest)
        {
            yield return(null);

            if (opened)
            {
                chest.Open();
                chest.GetComponent <PurchaseInteraction>().SetAvailable(false);
            }
            chest.transform.position = transform.position.GetVector3();
        }
 private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self)
 {
     if (NetworkServer.active && self.dropPickup != PickupIndex.none)
     {
         var component = self.GetComponent <MysticsItemsOmarHackToolHackingManager>();
         if (component)
         {
             component.PlayFX(3f);
         }
     }
     orig(self);
 }
        private void ChestBehavior_Open(On.RoR2.ChestBehavior.orig_Open orig, ChestBehavior self)
        {
            if (NetworkServer.active)
            {
                if (isCurrentStageBazaar())
                {
                    bool isCreatingDroplet = false;
                    if (!ModConfig.isShareSuiteLoaded || !ModConfig.isShareSuiteActive())
                    {
                        isCreatingDroplet = true;
                    }
                    else
                    {
                        if (ModConfig.ShareSuiteItemSharingEnabled.Value)
                        {
                            isCreatingDroplet = true;
                        }
                    }
                    if (isCreatingDroplet)
                    {
                        List <BazaarItem> bazaarItems = bazaar.GetBazaarItems();
                        for (int i = 0; i < bazaar.GetBazaarItemAmount(); i++)
                        {
                            if (bazaarItems[i].chestBehavior.Equals(self))
                            {
                                PickupDropletController.CreatePickupDroplet(bazaarItems[i].pickupIndex, self.transform.position + Vector3.up * 1.5f, Vector3.up * 20f + self.transform.forward * 2f);
                                bazaarItems[i].purchaseCount++;
                                if (bazaar.IsChestStillAvailable(bazaarItems[i]))
                                {
                                    self.GetComponent <PurchaseInteraction>().SetAvailable(true);
                                }

                                return;
                            }
                        }
                    }
                }
                ;
            }
            orig(self);
        }
Beispiel #6
0
        private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::ItemDrop()' called on client");
                return;
            }

            var chestName = self.gameObject.name.ToLower();

            if (chestName.StartsWith("lunarchest"))
            {
                orig(self);
                return;
            }

            FieldInfo dropPickup      = self.GetType().GetField("dropPickup", BindingFlags.Instance | BindingFlags.NonPublic);
            var       dropPickupValue = (PickupIndex)dropPickup.GetValue(self);

            if (dropPickupValue != PickupIndex.none)
            {
                if (!DropItems && (chestName.StartsWith("chest") || chestName.StartsWith("goldchest")))
                {
                    var pickupController = gameObject.GetComponent <GenericPickupController>();

                    if (pickupController == null)
                    {
                        pickupController = this.gameObject.AddComponent <GenericPickupController>();
                    }

                    var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                    characterBody.inventory.GiveItem(dropPickupValue.itemIndex, 1);

                    pickupController.GetType().GetMethod("SendPickupMessage", BindingFlags.Static | BindingFlags.NonPublic)
                    .Invoke(pickupController, new object[] { characterBody.inventory.GetComponent <CharacterMaster>(), dropPickupValue });

                    dropPickup.SetValue(self, PickupIndex.none);
                    return;
                }

                orig(self);
                return;
            }

            // Steal opening sound from timed chest without changing to a problematic state
            EntityStateMachine component = self.GetComponent <EntityStateMachine>();

            if (component)
            {
                component.SetNextState(EntityState.Instantiate(new SerializableEntityStateType(typeof(EntityStates.TimedChest.Opening))));
            }

            // Generate list of 3 random item indexes
            var randomItemList = new List <PickupIndex>();

            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));

            // Create a new vote, by passing valid poll options and vote duration
            var vote = new Vote(new List <string>(new string[] { "1", "2", "3" }), VoteDuration);

            vote.StartEventHandler += (_, __) =>
            {
                var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                var notificationQueue = characterBody.gameObject.GetComponent <VoteNotificationQueue>();

                if (notificationQueue == null)
                {
                    notificationQueue = characterBody.gameObject.AddComponent <VoteNotificationQueue>();
                }

                notificationQueue.OnVoteStart(randomItemList, VoteDuration);

                // Notify the event in chat
                SendChatMessage(
                    string.Format("Vote for the next item! (1) {0} | (2) {1} | (3) {2}",
                                  Language.GetString(randomItemList[0].GetPickupNameToken()),
                                  Language.GetString(randomItemList[1].GetPickupNameToken()),
                                  Language.GetString(randomItemList[2].GetPickupNameToken())
                                  )
                    );
            };

            vote.EndEventHandler += (_, e) =>
            {
                var votedItemName = Language.GetString(randomItemList[e.VotedIndex].GetPickupNameToken());

                float totalVotesCount = 1f;
                int   winnerCount     = 1;

                if (e.VoteCounter.Keys.Count > 0)
                {
                    totalVotesCount = e.VoteCounter.Sum(el => el.Value);
                    winnerCount     = e.VoteCounter[(e.VotedIndex + 1).ToString()];
                }

                SendChatMessage(
                    string.Format(
                        "({0}) {1} won! ({2})",
                        e.VotedIndex + 1,
                        votedItemName,
                        (winnerCount / totalVotesCount).ToString("P1", CultureInfo.InvariantCulture).Replace(" %", "%")
                        )
                    );

                var votedItem = randomItemList[e.VotedIndex];

                dropPickup.SetValue(self, votedItem);
                self.Open();
            };

            VoteManager.AddVote(vote);
        }