Beispiel #1
0
 protected static string ToString(ChessBoard b)
 {
     using (MemoryStream s = new MemoryStream()) {
         StreamWriter writer = new StreamWriter(s, Encoding.Unicode);
         writer.WriteLine();
         writer.WriteLine("Board: ");
         BlankView.PrintView(writer, b);
         writer.WriteLine(BlankView.GetPlayerString(b.CurrentPlayer) + "'s turn");
         writer.Flush();
         var ret = Encoding.Unicode.GetString(s.ToArray());
         return(ret);
     }
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            // Even though this project only involves chess, it is written in a way that any other implementation of
            // IGameBoard could be used in this main.
            IGameBoard board = new ChessBoard();
            IGameView  view  = new ChessView();

            while (true)
            {
                // Print the view.
                Console.WriteLine();
                Console.WriteLine();
                view.PrintView(Console.Out, board);
                Console.WriteLine();
                Console.WriteLine();

                // Print the possible moves.
                var possMoves = board.GetPossibleMoves();
                Console.WriteLine("Possible moves:");
                Console.WriteLine(String.Join(", ", possMoves));

                // Print the turn indication.
                Console.WriteLine();
                Console.Write("{0}'s turn: ", view.GetPlayerString(board.CurrentPlayer));

                string input = Console.ReadLine();
                if (input.StartsWith("move "))
                {
                    IGameMove move      = view.ParseMove(input.Substring(5));
                    bool      foundMove = false;
                    foreach (var poss in possMoves)
                    {
                        if (poss.Equals(move))
                        {
                            board.ApplyMove(poss);
                            foundMove = true;
                            break;
                        }
                    }
                    if (!foundMove)
                    {
                        Console.WriteLine("That is not a possible move, please try again.");
                    }
                }
                else if (input.StartsWith("undo "))
                {
                    // Parse the number of moves to undo and repeatedly undo one move.
                    int undoCount = Convert.ToInt32(input.Substring(5));
                    while (undoCount > 0 && board.MoveHistory.Count > 0)
                    {
                        board.UndoLastMove();
                        undoCount--;
                    }
                }
                else if (input == "showHistory")
                {
                    // Show the move history in reverse order.
                    Console.WriteLine("History:");
                    int player = -board.CurrentPlayer;
                    foreach (var move in board.MoveHistory.Reverse())
                    {
                        Console.WriteLine("{0}: {1}", player == 1 ? "Black" : "White", move);
                        player = -player;
                    }
                }
                else if (input == "showValue")
                {
                    Console.WriteLine("Value: {0}", board.Value);
                }
            }
        }