Beispiel #1
0
    public void Init(ChessPieceComponent comp)
    {
        var parent  = gameObject.transform;
        var iconObj = new GameObject("icon");

        m_icon = iconObj.AddComponent <SpriteRenderer>();

        iconObj.transform.SetParent(parent, false);
        iconObj.transform.localPosition = Vector3.zero;

        var selObj = new GameObject("selected");

        m_selectedIcon = selObj.AddComponent <SpriteRenderer>();
        selObj.transform.SetParent(parent, false);
        selObj.transform.localPosition = Vector3.zero;

        m_icon.sprite       = (Sprite)Resources.Load("Images/chess", typeof(Sprite));
        m_icon.sortingOrder = 1;

        m_selectedIcon.sprite = (Sprite)Resources.Load("Images/selected", typeof(Sprite));
        if (comp.isWhite)
        {
            m_icon.color = Color.white;
        }
        else
        {
            m_icon.color = Color.black;
        }

        selObj.SetActive(false);
    }
Beispiel #2
0
    public void ReplaceLayChessPiece(ChessPieceComponent newChessPiece, GameEntity newChessPieceEntity)
    {
        var index     = GameComponentsLookup.LayChessPiece;
        var component = CreateComponent <LayChessPieceComponent>(index);

        component.chessPiece       = newChessPiece;
        component.chessPieceEntity = newChessPieceEntity;
        ReplaceComponent(index, component);
    }