Beispiel #1
0
        static void Main(string[] args)
        {
            var game           = new Chess.Chess.Game();
            var secondsPerMove = 20;

            while (game.BlackPosition.Any(x => x.symbol == "K") && game.WhitePosition.Any(x => x.symbol == "K"))
            {
                Chess.Chess.Piece move;
                move = Chess.Chess.InterpretMove();
                while (!game.ValidMove(move))
                {
                    Console.WriteLine("Invalid move, try again");
                    move = Chess.Chess.InterpretMove();
                }
                game = game.Move(move);
                Console.Write(game.ToString());
                var tankerekke = GameNode.GetBestMoves(game, DateTime.Now.AddSeconds(secondsPerMove));
                game = tankerekke.BestNode.game;
                Console.Write(game.ToString());
            }
            return;
            //while (tankerekke.game.BlackPosition.Any(x => x.symbol == "K") && tankerekke.game.WhitePosition.Any(x => x.symbol == "K")) {
            //    Console.Write(tankerekke.BestNode.game.ToString());
            //    Console.WriteLine("--------------------------------");
            //    tankerekke = GameNode.GetBestMoves(tankerekke.BestNode.game, 4);
            //}

            //while(tankerekke != null){
            //    Console.Write(tankerekke.game.ToString());
            //    Console.WriteLine("--------------------------------");
            //    tankerekke = tankerekke.BestNode;
            //}
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            var game = new Chess.Chess.Game();

            Console.Write(game);
            while (game.BlackPosition.Any(x => x.symbol == "K") && game.WhitePosition.Any(x => x.symbol == "K"))
            {
                Chess.Chess.Piece move;
                do
                {
                    move = Chess.Chess.InterpretMove();
                } while (!game.ValidMove(move));
                game = game.Move(move);
                Console.Write(game.ToString());

                var tankerekke = GameNode.GetBestMoves(game, 5);
                game = tankerekke.BestNode.game;
                Console.Write(game.ToString());
            }
            return;
            //while (tankerekke.game.BlackPosition.Any(x => x.symbol == "K") && tankerekke.game.WhitePosition.Any(x => x.symbol == "K")) {
            //    Console.Write(tankerekke.BestNode.game.ToString());
            //    Console.WriteLine("--------------------------------");
            //    tankerekke = GameNode.GetBestMoves(tankerekke.BestNode.game, 4);
            //}

            //while(tankerekke != null){
            //    Console.Write(tankerekke.game.ToString());
            //    Console.WriteLine("--------------------------------");
            //    tankerekke = tankerekke.BestNode;
            //}
        }
Beispiel #3
0
 public static Chess.Chess.Game getNewGame()
 {
     if (newGame == null)
     {
         newGame = new Chess.Chess.Game();
     }
     return(newGame);
 }
Beispiel #4
0
        public static GameNode GetBestMoves(Chess.Chess.Game _game, int stepsForward, DateTime finishTime, double alpha = -1000, double beta = 1000)
        {
            if (DateTime.Now >= finishTime)
            {
                throw new TimeoutException("Time limit exceeded.");
            }
            var gT = new GameNode(_game);

            gT.score = gT.game.WhiteNext ? -1000 : 1000;
            if (stepsForward <= 0)
            {
                gT.score = gT.game.evaluate();
                return(gT);
            }
            else
            {
                if (gT.game.WhiteNext)
                {
                    foreach (var move in _game.GetNextMoves())
                    {
                        var goodMoves = GetBestMoves(move, stepsForward - 1, finishTime, alpha, beta);
                        if (goodMoves.score > gT.score)
                        {
                            gT.score    = goodMoves.score;
                            gT.BestNode = goodMoves;
                        }
                        alpha = Math.Max(alpha, gT.score);
                        if (alpha >= beta)
                        {
                            break;
                        }
                    }
                }
                else
                {
                    foreach (var move in _game.GetNextMoves())
                    {
                        var goodMoves = GetBestMoves(move, stepsForward - 1, finishTime, alpha, beta);
                        if (goodMoves.score < gT.score)
                        {
                            gT.score    = goodMoves.score;
                            gT.BestNode = goodMoves;
                        }
                        beta = Math.Min(beta, gT.score);
                        if (alpha >= beta)
                        {
                            break;
                        }
                    }
                }
            }
            //Console.WriteLine(" " + stepsForward);
            //Console.Write(_game.ToString());
            //Console.WriteLine("Score: " + gT.score);
            //Console.WriteLine("--------------------------------");
            return(gT);
        }
Beispiel #5
0
        public static GameNode GetBestMoves(Chess.Chess.Game _game, int stepsForward, int alpha = -1000, int beta = 1000)
        {
            var gT = new GameNode(_game);

            gT.score = gT.game.WhiteNext ? -1000 : 1000;
            if (stepsForward <= 0)
            {
                gT.score = gT.game.evaluate();
                return(gT);
            }
            else
            {
                if (gT.game.WhiteNext)
                {
                    foreach (var move in _game.GetNextMoves())
                    {
                        var goodMoves = GetBestMoves(move, stepsForward - 1, alpha, beta);
                        if (goodMoves.score > gT.score)
                        {
                            gT.score    = goodMoves.score;
                            gT.BestNode = goodMoves;
                        }
                        alpha = Math.Max(alpha, gT.score);
                        if (alpha >= beta)
                        {
                            break;
                        }
                    }
                }
                else
                {
                    foreach (var move in _game.GetNextMoves())
                    {
                        var goodMoves = GetBestMoves(move, stepsForward - 1, alpha, beta);
                        if (goodMoves.score < gT.score)
                        {
                            gT.score    = goodMoves.score;
                            gT.BestNode = goodMoves;
                        }
                        beta = Math.Min(beta, gT.score);
                        if (alpha >= beta)
                        {
                            break;
                        }
                    }
                }
            }
            //Console.WriteLine(" " + stepsForward);
            //Console.Write(_game.ToString());
            //Console.WriteLine("Score: " + gT.score);
            //Console.WriteLine("--------------------------------");
            return(gT);
        }
Beispiel #6
0
        public void TestAISpeed()
        {
            //while(game.BlackPosition.Any(x => x.symbol == "K") && game.WhitePosition.Any(x => x.symbol == "K")) {
            var game = new Chess.Chess.Game();

            for (int ii = 1; ii <= 30; ii++)
            {
                var tankerekke = GameNode.GetBestMoves(game, 5);
                game = tankerekke.BestNode.game;
                Console.Write(game.ToString());
            }
            Assert.IsTrue(true);
        }
Beispiel #7
0
        public static GameNode GetBestMoves(Chess.Chess.Game _game, DateTime finishTime)
        {
            GameNode bestMove = GetBestMoves(_game, 1);
            var      nSteps   = 2;
            var      halfTime = DateTime.Now.AddTicks((finishTime - DateTime.Now).Ticks);

            try {
                while (DateTime.Now < halfTime)
                {
                    bestMove = GetBestMoves(_game, nSteps, finishTime);
                    nSteps   = nSteps + 1;
                }
            }catch (TimeoutException) {
                Console.WriteLine("Looking " + (nSteps - 1).ToString() + " steps ahead");
            }
            return(bestMove);
        }
Beispiel #8
0
 public GameNode(Chess.Chess.Game _game)
 {
     game = _game;
     //gameTrees = new List<GameTree>();
 }
Beispiel #9
0
 public static GameNode GetBestMoves(Chess.Chess.Game _game, int stepsForward, double alpha = -1000, double beta = 1000)
 {
     return(GetBestMoves(_game, stepsForward, new DateTime(2099, 1, 1), alpha, beta));
 }