Beispiel #1
0
    IEnumerator Waitable()
    {
        if (stage == 0)
        {
            isPlayerTurn = false;
            if (PlayerController.playerAttack > 0)
            {
                ChemistryController.GiveTask(0);
            }
            else
            {
                stage = 1;
            }
        }
        if (stage == 1)
        {
            if (PlayerController.playerAttack > 0)
            {
                swiper.EnableRightSwipe();
                yield return(new WaitForSeconds(1));

                swiper.DisableRightSwipe();
            }
            if (PlayerController.playerDefence > 0)
            {
                ChemistryController.GiveTask(1);
            }
            else
            {
                stage = 2;
            }
        }
        if (stage == 2)
        {
            if (PlayerController.playerDefence > 0)
            {
                swiper.EnableLeftShield();
                yield return(new WaitForSeconds(1.5f));
            }
            EnemyController.TakeDamage();
            yield return(new WaitForSeconds(0.5f));

            EnemyController.ShiftEnemies();
            yield return(new WaitForSeconds(1.0f));

            if (EnemyController.enemyCount == 0)
            {
                Debug.Log("YOU WIN!");
                bigLabelStatus = "YOU WIN!";
                hasWon         = true;
                menuPanel.gameObject.SetActive(true);
                retryButton.gameObject.SetActive(true);
            }
            else
            {
                EnemyController.enemyAP += turnCount;
                yield return(new WaitForSeconds(0.5f));

                EnemyController.UseAP();
                if (enemyHasDefended > 0)
                {
                    swiper.EnableRightShield();
                    yield return(new WaitForSeconds(1.5f));
                }
                yield return(new WaitForSeconds(0.5f));

                EnemyController.DealDamage();
                if (enemyHasAttacked > 0)
                {
                    swiper.EnableLeftSwipe();
                    yield return(new WaitForSeconds(1));

                    swiper.DisableLeftSwipe();
                }
                if (PlayerController.playerHealth <= 0)
                {
                    Debug.Log("YOU LOSE.");
                    bigLabelStatus = "YOU LOSE.";
                    hasLost        = true;
                    menuPanel.gameObject.SetActive(false);
                    retryButton.gameObject.SetActive(true);
                }
                else
                {
                    turnCount++;
                    PlayerController.playerAP     += turnCount;
                    PlayerController.playerDefence = 0;
                    PlayerController.playerAttack  = 0;
                    DebugPrint();
                    isPlayerTurn = true;

                    stage = 0;
                }
            }
        }
        yield return(new WaitForSeconds(0));
    }
Beispiel #2
0
 static void DebugPrint()
 {
     PlayerController.DebugPrint();
     EnemyController.DebugPrint();
     ChemistryController.DebugPrint();
 }