public void CheeseItemQualityCannotExceedMaxQuality()
        {
            var cheeseItem = new CheeseItem
            {
                Name    = "AgedBrie",
                SellIn  = 10,
                Quality = 50
            };

            ManageInventory.ProcessItem(cheeseItem);

            Assert.AreEqual(cheeseItem.MaxQuality, cheeseItem.Quality);
        }
        public void CheeseItemQualityIncreasesAsSellInDecreases()
        {
            var cheeseItem = new CheeseItem
            {
                Name    = "AgedBrie",
                SellIn  = 10,
                Quality = 10
            };

            var oldQuality = cheeseItem.Quality;

            ManageInventory.ProcessItem(cheeseItem);

            Assert.AreEqual(oldQuality + 1, cheeseItem.Quality);
        }
    private void OnCollisionEnter(Collision collision)
    {
        // Check for player collision
        if (collision.gameObject.tag == "Player")
        {
            player.GetComponent <PlayerController>().RemoveObserver(this);

            Collider[] colliders = gameObject.GetComponents <Collider>();
            foreach (Collider collider in colliders)
            {
                colliderItems.Remove(collider.gameObject);
                collider.enabled = false;
            }

            foreach (Transform child in transform)
            {
                child.GetComponent <MeshRenderer>().enabled = false;
            }

            if (gameObject.GetComponent <MeshRenderer>() != null)
            {
                gameObject.GetComponent <MeshRenderer>().enabled = false;
            }

            ParticleBehavior pb = null;

            switch (itemType)
            {
            case ItemType.BREAD:
                pb = new BreadItem();
                break;

            case ItemType.CAN:
                pb = new CanItem();
                break;

            case ItemType.CHEESE:
                pb = new CheeseItem();
                break;

            case ItemType.FRUIT:
                pb = new FruitItem();
                break;

            case ItemType.LIQUID:
                pb = new LiquidItem();
                break;

            case ItemType.MEAT:
                pb = new MeatItem();
                break;

            case ItemType.SHELF:
                pb = new ShelfItem();
                break;
            }

            if (gameObject.transform.parent == true)
            {
                pb.InstantiateParticles(collision.contacts[0].point, gameObject.transform.parent.gameObject);
            }
            else
            {
                pb.InstantiateParticles(collision.contacts[0].point, gameObject);
            }
        }
    }