Beispiel #1
0
 public void SetupWorldData()
 {
     CheckpointSystem.SetSpawnPosition(Vector2.zero);
     CollectableDisplay.savedScore = 0;
     GameplayData.currentWorld     = worldID;
     PlayerHealth.ResetSavedHealth();
 }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            Debug.Log("checkpoint caught at " + collision.transform.position);

            Collider2D collider2D = GetComponent <Collider2D>();
            if (collider2D)
            {
                collider2D.enabled = false;
            }

            CheckpointSystem.SetSpawnPosition(transform.position + spawnOffset);

            CollectableDisplay.instance.SaveScore();
            BonusCollectableManager.SaveCollectedStates();
        }
    }
Beispiel #3
0
    void Start()
    {
        playerPhaseManager = PlayerPhaseManager.instance;
        if (playerPhaseManager)
        {
            playerPhaseManager.gameManager = this;

            Vector2 spawnPosition = CheckpointSystem.GetSpawnPosition();
            if (spawnPosition == Vector2.zero)
            {
                CheckpointSystem.SetSpawnPosition(playerPhaseManager.transform.position);
            }
            else
            {
                playerPhaseManager.transform.position = spawnPosition;
            }
            playerPhaseManager.StartCoroutine(playerPhaseManager.Spawn());
        }
    }