Beispiel #1
0
 internal static CheckpointData GetCheckpointData(CheckpointEntity checkpointEntity)
 {
     return(new CheckpointData(
                checkpointEntity.Offset,
                checkpointEntity.LastFailedRevivalTime.HasValue ? Option.Some(checkpointEntity.LastFailedRevivalTime.Value) : Option.None <DateTime>(),
                checkpointEntity.UnhealthySince.HasValue ? Option.Some(checkpointEntity.UnhealthySince.Value) : Option.None <DateTime>()));
 }
Beispiel #2
0
        // *** Set initial game state ***
        public override void Initialize(bool addToManagers)
        {
            // Set the screen up here instead of in the Constructor to avoid
            // exceptions occurring during the constructor.

            TimeManager.CurrentTime = 0f;
            timeLimit = 200f;

            #region farseer_world_init

            // *** Farseer world initialisation ***
            //
            float gravity = -10;
            farWorld = new World(new Vector2(0f, gravity));
            //
            // ***

            #endregion


            // >>> Remove cursor for WP.
            #region ui_init

            // *** UI initialisation ***
            //
            // *** Cursor *** (not required for WP)
            //
            frbCursor = new CursorEntity("CursorSprite");
            frbCursor.Initialize();
            //
            frbRGripButton = new RGripButton("RGripButtonSprite");
            frbRGripButton.Initialize();
            frbLGripButton = new LGripButton("LGripButtonSprite");
            frbLGripButton.Initialize();
            //
            // frbRSwingButton = new RSwingButton("RSwingButtonSprite");
            //frbRSwingButton.Initialize();
            // frbLSwingButton = new LSwingButton("LSwingButtonSprite");
            // frbLSwingButton.Initialize();

            // frbPullUpButton = new PullUpButton("PullUpButtonSprite");
            // frbPullUpButton.Initialize();

            frbTut = new TutorialBubble("TutorialBubble");
            frbTut.Initialize();

            // ***

            #endregion


            #region entity_init

            // *** Create & initialise entities for game start ***
            //
            // *** Player character ***
            //
            frbClimber = new ClimberEntity(farWorld, new Vector2(0f, 0f));
            frbClimber.Initialize();
            //
            //
            #region grip_entites

            // *** Grips ***
            frbGrips = new PositionedObjectList <GripEntity>();
            //
            frbGrip1 = new GripEntity("GripSprite1", farWorld);
            frbGrip1.Initialize(new Vector2(-10f, 0f), false, 0);
            frbGrips.Add(frbGrip1);
            //
            frbGrip2 = new GripEntity("GripSprite2", farWorld);
            frbGrip2.Initialize(new Vector2(5f, 0f), false, 0);
            frbGrips.Add(frbGrip2);
            //
            frbGrip3 = new GripEntity("GripSprite3", farWorld);
            frbGrip3.Initialize(new Vector2(20f, 0f), false, 0);
            frbGrips.Add(frbGrip3);
            //
            frbGrip4 = new GripEntity("GripSprite4", farWorld);
            frbGrip4.Initialize(new Vector2(30f, 5f), false, 0);
            frbGrips.Add(frbGrip4);
            //
            frbGrip5 = new GripEntity("GripSprite5", farWorld);
            frbGrip5.Initialize(new Vector2(40f, 10f), false, 0);
            frbGrips.Add(frbGrip5);
            //
            frbGrip6 = new GripEntity("GripSprite6", farWorld);
            frbGrip6.Initialize(new Vector2(30f, 15f), false, 0);
            frbGrips.Add(frbGrip6);
            //
            frbGrip7 = new GripEntity("GripSprite7", farWorld);
            frbGrip7.Initialize(new Vector2(40f, 20f), false, 0);
            frbGrips.Add(frbGrip7);
            //
            frbGrip8 = new GripEntity("GripSprite8", farWorld);
            frbGrip8.Initialize(new Vector2(45f, 30f), false, 0);
            frbGrips.Add(frbGrip8);
            //
            frbGrip9 = new GripEntity("GripSprite9", farWorld);
            frbGrip9.Initialize(new Vector2(40f, 40f), false, 0);
            frbGrips.Add(frbGrip9);
            //
            frbGrip10 = new GripEntity("GripSprite10", farWorld);
            frbGrip10.Initialize(new Vector2(45f, 55f), false, 0);
            frbGrips.Add(frbGrip10);
            //
            frbGrip11 = new GripEntity("GripSprite11", farWorld);
            frbGrip11.Initialize(new Vector2(40f, 70f), false, 0);
            frbGrips.Add(frbGrip11);
            //
            frbGrip12 = new GripEntity("GripSprite12", farWorld);
            frbGrip12.Initialize(new Vector2(45f, 85f), true, 15);
            frbGrips.Add(frbGrip12);
            //
            frbGrip13 = new GripEntity("GripSprite13", farWorld);
            frbGrip13.Initialize(new Vector2(60f, 85f), true, 15);
            frbGrips.Add(frbGrip13);
            //
            frbGrip14 = new GripEntity("GripSprite14", farWorld);
            frbGrip14.Initialize(new Vector2(75f, 85f), true, 8);
            frbGrips.Add(frbGrip14);
            //
            frbGrip15 = new GripEntity("GripSprite15", farWorld);
            frbGrip15.Initialize(new Vector2(90f, 85f), false, 0);
            frbGrips.Add(frbGrip15);
            //

            #endregion
            //
            //
            // *** Scenery ***
            //
            // platform = new Platform(farWorld, new Vector2(100f, 1.5f), new Vector2(0f, -40f));
            //
            frbCheckpoints = new PositionedObjectList <CheckpointEntity>();
            //
            frbCheckpoint1 = new CheckpointEntity("CheckPointSprite1");
            frbCheckpoint1.Initialize(new Vector2(82.5f, 82.5f), 120f);
            frbCheckpoints.Add(frbCheckpoint1);

            #endregion


            // AddToManagers should be called LAST in this method:
            if (addToManagers)
            {
                AddToManagers();
            }
        }