Beispiel #1
0
        public void UpdateText()
        {
            string player     = _game.GetCurrentPlayer().ToString();
            string color      = _myColor.ToString();
            string gameState  = _game.GetCurrentGameState().ToString();
            string turnNumber = _game.Turn.ToString();

            this.Invoke((MethodInvoker)(() => { Text = "Playing as: " + color + " | " + "Waiting on: " + player + " | " + "Turn #: " + turnNumber + " | " + "Game state: " + gameState; }));

            // this.Text = "Playing as: " + color + " | " + "Waiting on: " + player + " | " + "Turn #: " + turnNumber + " | " + "Game state: " + gameState;
        }
        private void DoConnection()
        {
            int requestCount = 0;

            while (true)
            {
                try
                {
                    //NetworkStream networkStream = new NetworkStream(mySocket);
                    if (requestCount == 0)
                    {
                        //SendPlayerColor(networkStream);
                        //SendBoard(networkStream);
                        SendPlayerColor();
                        SendBoard();
                        requestCount++;
                    }
                    else
                    {
                        //Turn obj = ReadTurnFromStream(networkStream);
                        CheckersUtilities.Turn obj = ReadTurnFromStream();
                        Console.WriteLine(obj.ToString());
                        lock (gameBoard)
                        {
                            if (playerColor == gameBoard.GetCurrentPlayer())
                            {
                                gameBoard.MakeTurn(obj);
                            }
                            else
                            {
                                Console.WriteLine("  " + clientString + " tried to move opponents piece");
                            }
                        }
                        otherPlayer?.Notify();
                        //SendBoard(networkStream);
                        SendBoard();

                        requestCount++;
                    }
                }
                catch (IOException ex)
                {
                    Console.WriteLine(" >> " + ex.ToString());
                    Console.WriteLine(" Killing this thread - " + clientString);
                    break;
                }
                catch (SocketException se) {
                    Console.WriteLine(" Killing this thread - " + clientString);
                    break;
                }
                catch (SerializationException se)
                {
                    Console.WriteLine(" Killing this thread - " + clientString);
                    break;
                }
                catch (Exception ex)
                {
                    Console.WriteLine(" >> " + ex.ToString());
                }
            }
        }