private void SpawnBullet(Transform gunPos)
    {
        // Get a laser from the pool.
        // GameObject bullet_obj = _bulletPool.GetGameObjectFromPool();
        GameObject bullet_obj = Instantiate(bulletPrefab);

        // Set it's position and rotation based on the gun positon.
        bullet_obj.transform.position = gunPos.position;
        bullet_obj.transform.rotation = gunPos.rotation;

        // Find the FlyerLaser component of the laser instance.
        Bullet bullet = bullet_obj.GetComponentInChildren <Bullet>();

        CheckTarget checkTarget = bullet_obj.GetComponent <CheckTarget>();

        checkTarget.hitTag = _enemyTag;
        //checkTarget.Restart();
        bullet.Restart();
        // Set it's object pool so it knows where to return to.

        /*  bullet.ObjectPool = _bulletPool;
         * //  bullet.hitTag = _enemyTag;
         * // Restart the laser.
         * bullet.Restart();*/


        // Play laser audio.
        // m_LaserAudio.Play();
    }
Beispiel #2
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        public void Check_EmptySequence_GetEmptySequence()
        {
            var checkTarget = new CheckTarget
            {
                Target   = 63,
                Sequence = new List <int>()
            };

            var sequence = checkTargetService.CheckAsync(checkTarget).Result;

            Assert.IsEmpty(sequence);
        }
Beispiel #3
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        public async Task PingResultTest()
        {
            IPingable target = new CheckTarget(1, "www.baidu.com", "80", "百度");

            Assert.NotNull(target);

            string result = await CheckTargetService.PingRemoteTargetAsync(target, 1000, 4);

            Assert.NotNull(result);
            Assert.IsNotEmpty(result);

            // Console.WriteLine(result);
        }
        public static int[] LimitPackageVersion(CheckTarget target)
        {
            var checkItems = CheckItems;

            foreach (var item in checkItems)
            {
                if (item.checkTarget == target && item.referenceSrc == ReferenceSrc.PackageVersion)
                {
                    return(item.array);
                }
            }

            return(new int[] { 0, 0, 0, 0 });
        }
Beispiel #5
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        public void Check_ZeroTargetNonEmptySequence_GetEmptySequence()
        {
            var checkTarget = new CheckTarget
            {
                Target   = 0,
                Sequence = new List <int> {
                    1, 10, 3, 7
                }
            };

            var sequence = checkTargetService.CheckAsync(checkTarget).Result;

            Assert.IsEmpty(sequence);
        }
Beispiel #6
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        public void Check_InvalidSequenceAndTarget_GetEmptySequence()
        {
            var checkTarget = new CheckTarget
            {
                Target   = 101,
                Sequence = new List <int> {
                    3, 15, 10, 20
                }
            };

            var sequence = checkTargetService.CheckAsync(checkTarget).Result;

            Assert.IsEmpty(sequence);
        }
Beispiel #7
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        public void Check_ValidSequenceAndTarget_GetNonEmptySequence()
        {
            var checkTarget = new CheckTarget
            {
                Target   = 47,
                Sequence = new List <int> {
                    5, 20, 2, 1
                }
            };

            var sequence = checkTargetService.CheckAsync(checkTarget).Result;

            Assert.IsNotEmpty(sequence);
        }
        public async Task SaveCheckTargetAsync(CheckTarget checkTarget)
        {
            if (!File.Exists(DbFile))
            {
                await this.CreateDatabaseAsync();
            }

            if (checkTarget == null)
            {
                throw new ArgumentNullException(nameof(checkTarget));
            }

            using (var connection = this.GetCheckTargetDbConnection())
            {
                checkTarget.Creation = DateTime.Now;
                await connection.ExecuteAsync(InsertSql, checkTarget);
            }
        }
        public async Task <IEnumerable <int> > CheckAsync(CheckTarget checkTarget, bool skipLog = false)
        {
            if (checkTarget == null)
            {
                throw new ArgumentNullException(nameof(checkTarget));
            }

            if (!skipLog)
            {
                await this.checkTargetRepository.SaveCheckTargetAsync(checkTarget);
            }

            if (checkTarget.Sequence == null ||
                !checkTarget.Sequence.Any() ||
                checkTarget.Target == 0)
            {
                return(new List <int>());
            }

            var quotients = new List <int>();
            var sequence  = checkTarget.Sequence.OrderByDescending(it => it);

            foreach (var item in sequence)
            {
                quotients.Add(checkTarget.Target / item);
            }

            for (var current = 0; current < sequence.Count(); current++)
            {
                if (quotients.ElementAt(current) <= 0)
                {
                    continue;
                }

                var target = checkTarget.Target;
                while (quotients.ElementAt(current) > 0)
                {
                    var currentValue = sequence.ElementAt(current) * quotients.ElementAt(current);
                    target -= currentValue;
                    if (target == 0)
                    {
                        return(Enumerable
                               .Range(0, quotients.ElementAt(current))
                               .Select(el => sequence.ElementAt(current)));
                    }

                    var newSquence = new List <int>();
                    for (var i = current + 1; i < sequence.Count(); i++)
                    {
                        newSquence.Add(sequence.ElementAt(i));
                    }

                    var sequenceToCheck = (await CheckAsync(new CheckTarget {
                        Target = target, Sequence = newSquence
                    }, true)).ToList();
                    sequenceToCheck.AddRange(Enumerable
                                             .Range(0, quotients.ElementAt(current))
                                             .Select(el => sequence.ElementAt(current)));

                    if (sequenceToCheck.Sum() == checkTarget.Target)
                    {
                        return(sequenceToCheck.OrderBy(it => it));
                    }

                    quotients[current]--;
                }
            }

            return(new List <int>());
        }
 public static Checker Get(CheckTarget target)
 {
     return(new Checker(target, CheckItems));
 }
 public Checker(CheckTarget checkTarget, List <CheckItem> checkItems)
 {
     CheckTarget = checkTarget;
     CheckItems  = checkItems;
 }