// Use this for initialization void Start() { cloud = FindObjectOfType <MegaCloud>(); startTransform = transform; patrolScript = GetComponentInChildren <BossPatrolMan>(); playerIn = FindObjectOfType <NewPlayerInBossRoom>(); anim = GetComponentInChildren <Animator>(); playerInRange = GetComponent <CheckPlayerInRange>(); bossHealth = GetComponentInChildren <EnemyHealthMid>(); randoInt = Random.Range(min, max); randoInt++; if (startFight == true) { patrolScript.canWalk = true; } StartCoroutine("ShotDelay"); }
// Use this for initialization void Start() { range = GetComponent <CheckPlayerInRange>(); player = FindObjectOfType <HealthManager>(); lava = FindObjectOfType <firebossLava>(); anim = gameObject.GetComponent <Animator>(); }
// Use this for initialization void Start() { startTarget = gameObject.transform; playerInRangeScript = GetComponent <CheckPlayerInRange>(); player = FindObjectOfType <Player>(); mySprite = GetComponent <SpriteRenderer>(); // transform.localScale = new Vector3(-1, 1, 1); }
// Use this for initialization void Start() { health = GetComponent <EnemyHealthMid>(); currentBossHealth = GetComponent <EnemyHealthMid>().enemyHealth; updatedBossHealth = currentBossHealth; range = FindObjectOfType <CheckPlayerInRange>(); playerlife = FindObjectOfType <HealthManager>(); }
// Use this for initialization void Start() { anim = gameObject.GetComponent <Animator>(); inRangeScript = GetComponent <CheckPlayerInRange>(); enemyPatrolScript = GetComponent <EnemyPatrol>(); moveSpeedStart = enemyPatrolScript.moveSpeed; HealthScript = GetComponent <EnemyHealthMid>(); enemyHealthStart = HealthScript.enemyHealth; enemyHealthBuff = enemyHealthStart + enemyHealthStart; }
// Use this for initialization void Start() { bossFight = FindObjectOfType <fireBossFight>(); health = GetComponent <EnemyHealthMid>(); currentBossHealth = GetComponent <EnemyHealthMid>().enemyHealth; updatedBossHealth = currentBossHealth; range = FindObjectOfType <CheckPlayerInRange>(); playerlife = FindObjectOfType <HealthManager>(); anim = gameObject.GetComponent <Animator>(); }
// Use this for initialization void Start() { rangeCheck = GetComponent <CheckPlayerInRange>(); rangeCheck.playerInRange = false; camer = FindObjectOfType <CameraManager>(); }
// Use this for initialization void Start() { playerRange = GetComponent <CheckPlayerInRange>(); }
// Use this for initialization void Start() { player = FindObjectOfType <Player>(); rangeCheck = FindObjectOfType <CheckPlayerInRange>(); shotCounter = waitBetweenShots; }
// Use this for initialization void Start() { anim = gameObject.GetComponent <Animator>(); playerRange = GetComponent <CheckPlayerInRange>(); playPersonLoca = FindObjectOfType <Player>(); }
// Use this for initialization void Start() { startTarget = gameObject.transform; playerInRangeScript = GetComponent <CheckPlayerInRange>(); // transform.localScale = new Vector3(-1, 1, 1); }