private void OnTriggerEnter(Collider other) { if (isActivePT != this) { isActivePT = this; } widgetStates.AddHealth(widgetStates.maxHphealth); widgetStates.AddEnergy(widgetStates.maxBoost); }
private void Start() { widgetStates = GameObject.FindWithTag("Player").GetComponent <WidgetStates>(); isActivePT = firstPT; }