// 比较这一轮出牌的大小
    public static PlayerData compareWhoMax(RoomData room)
    {
        /*
         * listPlayerData是按玩家进入房间顺序排的
         * 这里要改成按这一轮出牌顺序排
         */
        List <PlayerData> tempList = new List <PlayerData>();

        // 重新排序
        {
            int index = room.getPlayerDataList().IndexOf(room.m_curRoundFirstPlayer);

            for (int i = index; i < room.getPlayerDataList().Count; i++)
            {
                tempList.Add(room.getPlayerDataList()[i]);
            }

            for (int i = 0; i < index; i++)
            {
                tempList.Add(room.getPlayerDataList()[i]);
            }
        }
        //TLJ_PlayService.PlayService.log.Info("第一个人出牌数:"+ tempList[0].m_curOutPokerList.Count);

        //设权重
        for (int i = 0; i < tempList.Count; i++)
        {
            PlayerData       playerData   = tempList[i];
            List <PokerInfo> outPokerList = playerData.m_curOutPokerList;
            PlayRuleUtil.SetPokerWeight(outPokerList, room.m_levelPokerNum, (Consts.PokerType)room.m_masterPokerType);
        }

        //第一个人是甩牌主牌
        var checkOutPokerType = CheckOutPoker.checkOutPokerType(tempList[0].m_curOutPokerList, room.m_levelPokerNum,
                                                                room.m_masterPokerType);

        if (checkOutPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai))
        {
            if (PlayRuleUtil.IsAllMasterPoker(tempList[0].m_curOutPokerList, room.m_levelPokerNum,
                                              room.m_masterPokerType))
            {
                return(tempList[0]);
            }
        }

        List <PokerInfo> firstDoubleList = PlayRuleUtil.GetDoublePoker(tempList[0].m_curOutPokerList);
        List <PokerInfo> firstSingleList = PlayRuleUtil.GetSinglePoker(tempList[0].m_curOutPokerList, firstDoubleList);
        List <PokerInfo> firstTuoLaJi    =
            PlayRuleUtil.GetTuoLaJi(tempList[0].m_curOutPokerList, room.m_levelPokerNum, room.m_masterPokerType);

        PlayerData maxPlayer = CompareBoth(tempList[0], tempList[1], tempList[0], room.m_levelPokerNum,
                                           room.m_masterPokerType);

        maxPlayer = CompareBoth(maxPlayer, tempList[2], tempList[0], room.m_levelPokerNum, room.m_masterPokerType);
        maxPlayer = CompareBoth(maxPlayer, tempList[3], tempList[0], room.m_levelPokerNum, room.m_masterPokerType);
        //TLJ_PlayService.PlayService.log.Info("我是最大的:"+maxPlayer.m_curOutPokerList[0].m_pokerType+ maxPlayer.m_curOutPokerList[0].m_num+"\n------------");
        return(maxPlayer);
    }
    /// <summary>
    /// 托管的时候自动获取跟牌时要出的牌
    /// </summary>
    /// <param name="firstPokerList"></param>
    /// <param name="myPokerList"></param>
    /// <param name="mLevelPokerNum"></param>
    /// <param name="masterPokerType"></param>
    /// <returns></returns>
    public static List <PokerInfo> GetPokerWhenTuoGuan(List <PokerInfo> firstPokerList, List <PokerInfo> myPokerList,
                                                       int mLevelPokerNum, int masterPokerType)
    {
        // 优先使用热更新的代码
        if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan"))
        {
            List <PokerInfo> list_temp = (List <PokerInfo>)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan", null, firstPokerList, myPokerList, mLevelPokerNum, masterPokerType);
            return(list_temp);
        }

        List <PokerInfo> tempAll = new List <PokerInfo>();

        foreach (var poker in myPokerList)
        {
            tempAll.Add(poker);
        }
        //设置权重
        SetPokerWeight(firstPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);
        SetPokerWeight(myPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);

        List <PokerInfo> resultList = new List <PokerInfo>();
        //第一个人出牌的牌数
        int count = firstPokerList.Count;

        switch (CheckOutPoker.checkOutPokerType(firstPokerList, mLevelPokerNum,
                                                masterPokerType))
        {
        //第一个人是单牌
        case CheckOutPoker.OutPokerType.OutPokerType_Single:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenSingle(tempAll, masterPoker, resultList);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenSingle(tempAll, typeInfo, resultList);
            }
            break;

        //第一个人是对子
        case CheckOutPoker.OutPokerType.OutPokerType_Double:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenDouble(tempAll, masterPoker, resultList);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenDouble(tempAll, typeInfo, resultList);
            }
            break;

        //第一个人是拖拉机
        case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenTlj(tempAll, masterPoker, resultList, count, mLevelPokerNum, masterPokerType);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenTlj(tempAll, typeInfo, resultList, count, mLevelPokerNum, masterPokerType);
            }
            break;

        case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai:
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                //第一个人出的是主牌
                List <PokerInfo> masterPoker = GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenShuaiP(firstPokerList, masterPoker, tempAll, count, resultList);
            }
            //甩的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenShuaiP(firstPokerList, typeInfo, tempAll, count, resultList);
            }
            break;
        }

        if (firstPokerList.Count != resultList.Count)
        {
//            TLJ_PlayService.PlayService.log.Warn($"托管的出的牌的牌数不一致,托管出了{resultList.Count}张,第一个人出了{firstPokerList.Count}张");
        }
        return(resultList);
    }
Beispiel #3
0
    /// <summary>
    /// 托管的时候自动获取跟牌时要出的牌
    /// </summary>
    /// <param name="firstPokerList"></param>
    /// <param name="myPokerList"></param>
    /// <param name="mLevelPokerNum"></param>
    /// <param name="masterPokerType"></param>
    /// <returns></returns>
    public static List <PokerInfo> GetPokerWhenTuoGuan(List <PokerInfo> firstPokerList, List <PokerInfo> myPokerList,
                                                       int mLevelPokerNum, int masterPokerType)
    {
        List <PokerInfo> tempAll = new List <PokerInfo>();

        foreach (var poker in myPokerList)
        {
            tempAll.Add(poker);
        }
        //设置权重
        SetPokerWeight(firstPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);
        SetPokerWeight(myPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);

        List <PokerInfo> resultList = new List <PokerInfo>();
        //第一个人出牌的牌数
        int count = firstPokerList.Count;

        switch (CheckOutPoker.checkOutPokerType(firstPokerList, mLevelPokerNum,
                                                masterPokerType))
        {
        //第一个人是单牌
        case CheckOutPoker.OutPokerType.OutPokerType_Single:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenSingle(tempAll, masterPoker, resultList);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenSingle(tempAll, typeInfo, resultList);
            }
            break;

        //第一个人是对子
        case CheckOutPoker.OutPokerType.OutPokerType_Double:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenDouble(tempAll, masterPoker, resultList);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenDouble(tempAll, typeInfo, resultList);
            }
            break;

        //第一个人是拖拉机
        case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi:
            //第一个人出的是主牌
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                List <PokerInfo> masterPoker =
                    PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenTlj(tempAll, masterPoker, resultList, count, mLevelPokerNum, masterPokerType);
            }
            //出的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenTlj(tempAll, typeInfo, resultList, count, mLevelPokerNum, masterPokerType);
            }
            break;

        case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai:
            if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType))
            {
                //第一个人出的是主牌
                List <PokerInfo> masterPoker = GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType);
                GetPokerWhenShuaiP(firstPokerList, masterPoker, tempAll, count, resultList);
            }
            //甩的是副牌
            else
            {
                //如果有该副牌花色必须出该花色
                List <PokerInfo> typeInfo;
                PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType,
                                               out typeInfo);
                GetPokerWhenShuaiP(firstPokerList, typeInfo, tempAll, count, resultList);
            }
            break;
        }

        if (firstPokerList.Count != resultList.Count)
        {
            TLJ_PlayService.PlayService.log.Warn($"托管的出的牌的牌数不一致,托管出了{resultList.Count}张,第一个人出了{firstPokerList.Count}张");
        }

        TLJ_PlayService.PlayService.log.Warn($"托管跟牌数:{resultList.Count},{Newtonsoft.Json.JsonConvert.SerializeObject(resultList)}");
        return(resultList);
    }
    /// <summary>
    /// 两两比较
    /// </summary>
    /// <param name="player1"></param>
    /// <param name="player2"></param>
    /// <param name="firstPlay">第一个人出的牌</param>
    /// <param name="roomMLevelPokerNum"></param>
    /// <param name="roomMMasterPokerType"></param>
    /// <returns>牌最大的玩家数据</returns>
    public static PlayerData CompareBoth(PlayerData player1, PlayerData player2, PlayerData firstPlay,
                                         int roomMLevelPokerNum,
                                         int roomMMasterPokerType)
    {
        List <PokerInfo> firstPlayOutPokerList = firstPlay.m_curOutPokerList;
        List <PokerInfo> playerOutPokerList1   = player1.m_curOutPokerList;
        List <PokerInfo> playerOutPokerList2   = player2.m_curOutPokerList;

        if (playerOutPokerList1 == null || playerOutPokerList2 == null)
        {
            TLJ_PlayService.PlayService.log.Warn("有玩家出牌的数据为空");
            LogAllPoker(player1);
            LogAllPoker(player2);
            return(player1);
        }

        if (playerOutPokerList2.Count == 0 || playerOutPokerList1.Count == 0)
        {
            TLJ_PlayService.PlayService.log.Warn("有玩家出牌的数据为0");
            LogAllPoker(player1);
            LogAllPoker(player2);
            return(player1);
        }

        if (playerOutPokerList1.Count != playerOutPokerList2.Count)
        {
            TLJ_PlayService.PlayService.log.Warn("出牌的牌数不一样");
            LogAllPoker(player1);
            LogAllPoker(player2);
            return(player1);
        }

        CheckOutPoker.OutPokerType outPokerType =
            CheckOutPoker.checkOutPokerType(playerOutPokerList1, roomMLevelPokerNum, roomMMasterPokerType);
        CheckOutPoker.OutPokerType outPokerType2 =
            CheckOutPoker.checkOutPokerType(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType);

        //单牌
        if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_Single))
        {
            if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
            {
                if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType))
                {
                    return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2);
                }
                else
                {
                    return(player1);
                }
            }
            else
            {
                //毙了
                if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType))
                {
                    return(player2);
                }
                //双方都是副牌
                else
                {
                    if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType)
                    {
                        return(player1);
                    }
                    else
                    {
                        return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2);
                    }
                }
            }
        }
        //对子比较
        else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_Double))
        {
            if (outPokerType2.Equals(CheckOutPoker.OutPokerType.OutPokerType_Double))
            {
                if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
                {
                    if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
                    {
                        return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2);
                    }
                    else
                    {
                        return(player1);
                    }
                }
                else
                {
                    //毙了
                    if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType))
                    {
                        return(player2);
                    }
                    else
                    {
                        if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType)
                        {
                            return(player1);
                        }
                        else
                        {
                            return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight
                                ? player1
                                : player2);
                        }
                    }
                }
            }
            else
            {
                return(player1);
            }
        }
        //拖拉机
        else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi))
        {
            if (outPokerType2.Equals(CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi))
            {
                if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
                {
                    if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
                    {
                        return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2);
                    }
                    else
                    {
                        return(player1);
                    }
                }
                //玩家1不是主牌
                else
                {
                    //毙了
                    if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType))
                    {
                        return(player2);
                    }
                    else
                    {
                        if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType)
                        {
                            return(player1);
                        }
                        else
                        {
                            return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight
                                ? player1
                                : player2);
                        }
                    }
                }
            }
        }
        else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai))
        {
            //得到牌中的对子和单牌
            List <PokerInfo> firstDoubleList = PlayRuleUtil.GetDoublePoker(firstPlayOutPokerList);
            List <PokerInfo> firstSingleList = PlayRuleUtil.GetSinglePoker(firstPlayOutPokerList, firstDoubleList);
            List <PokerInfo> firstTuoLaJi    =
                PlayRuleUtil.GetTuoLaJi(firstPlayOutPokerList, roomMLevelPokerNum, roomMMasterPokerType);

            List <PokerInfo> play1DoubleList = PlayRuleUtil.GetDoublePoker(playerOutPokerList1);
            List <PokerInfo> play1SingleList = PlayRuleUtil.GetSinglePoker(playerOutPokerList1, firstDoubleList);
            List <PokerInfo> play1TuoLaJi    =
                PlayRuleUtil.GetTuoLaJi(playerOutPokerList1, roomMLevelPokerNum, roomMMasterPokerType);

            List <PokerInfo> play2DoubleList = PlayRuleUtil.GetDoublePoker(playerOutPokerList2);
            List <PokerInfo> play2SingleList = PlayRuleUtil.GetSinglePoker(playerOutPokerList2, play2DoubleList);
            List <PokerInfo> play2TuoLaJi    =
                PlayRuleUtil.GetTuoLaJi(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType);

            if (!PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType))
            {
                if (PlayRuleUtil.IsAllMasterPoker(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType))
                {
                    //第一个人全是单牌
                    if (firstDoubleList.Count == 0)
                    {
                        return(player2);
                    }

                    //第一个人有对子
                    if (play2DoubleList.Count >= firstDoubleList.Count)
                    {
                        if (play2TuoLaJi.Count >= firstTuoLaJi.Count)
                        {
                            return(player2);
                        }
                    }
                    return(player1);
                }
            }
            else
            {
                if (PlayRuleUtil.IsAllMasterPoker(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType))
                {
                    //第一个人全是单牌
                    if (firstDoubleList.Count == 0)
                    {
                        return(play1SingleList[play1SingleList.Count - 1].m_weight >=
                               play2SingleList[play2SingleList.Count - 1].m_weight
                            ? player1
                            : player2);
                    }
                    //第一个人没有拖拉机
                    if (firstTuoLaJi.Count == 0)
                    {
                        if (play2DoubleList.Count >= firstDoubleList.Count)
                        {
                            return(play1DoubleList[play1DoubleList.Count - 1].m_weight >=
                                   play2DoubleList[play2DoubleList.Count - 1].m_weight
                                ? player1
                                : player2);
                        }
                    }
                    //第一个人有拖拉机
                    if (play2TuoLaJi.Count >= firstTuoLaJi.Count)
                    {
                        return(play1TuoLaJi[play1TuoLaJi.Count - 1].m_weight >=
                               play2TuoLaJi[play2TuoLaJi.Count - 1].m_weight
                            ? player1
                            : player2);
                    }
                }
            }
        }
        return(player1);
    }
    // 检测出牌合理性
    public static bool checkOutPoker(bool isFreeOutPoker, List <TLJCommon.PokerInfo> myOutPokerList,
                                     List <TLJCommon.PokerInfo> beforeOutPokerList, List <TLJCommon.PokerInfo> myRestPokerList,
                                     int mLevelPokerNum, int masterPokerType)
    {
        PlayRuleUtil.SetPokerWeight(beforeOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);
        PlayRuleUtil.SetPokerWeight(myOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);
        PlayRuleUtil.SetPokerWeight(myRestPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType);
        // 自由出牌
        if (isFreeOutPoker)
        {
            //判断是否是主牌
            if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType))
            {
                return(true);
            }
            //判断是否为同花色副牌
            else if (PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        // 跟牌
        else
        {
            // 检查张数是否一致
            {
                if (myOutPokerList.Count != beforeOutPokerList.Count)
                {
                    return(false);
                }
            }
            switch (CheckOutPoker.checkOutPokerType(beforeOutPokerList, mLevelPokerNum, masterPokerType))
            {
            //第一个人是单牌
            case CheckOutPoker.OutPokerType.OutPokerType_Single:
            {
                //第一个人出的是主牌
                if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType))
                {
                    if (PlayRuleUtil.IsContainMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType))
                    {
                        if (PlayRuleUtil.IsMasterPoker(myOutPokerList[0], mLevelPokerNum, masterPokerType))
                        {
                            return(true);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }
                //出的是副牌
                else
                {
                    if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType))
                    {
                        return(true);
                    }

                    //如果有该副牌花色必须出该花色
                    List <PokerInfo> typeInfo;
                    if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo))
                    {
                        if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType)
                        {
                            return(true);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }
            }
            break;

            //第一个人是对子
            case CheckOutPoker.OutPokerType.OutPokerType_Double:
            {
                //第一个人出的是主牌对子
                if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType))
                {
                    List <PokerInfo> masterPoker =
                        PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType);
                    //手中有主牌
                    if (masterPoker.Count > 0)
                    {
                        if (masterPoker.Count == 1)
                        {
                            if (PlayRuleUtil.IsContainMasterPoker(myOutPokerList, mLevelPokerNum,
                                                                  masterPokerType))
                            {
                                return(true);
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        //出的主牌中包含对子
                        List <PokerInfo> masterDoublePoker;
                        if (PlayRuleUtil.IsContainDoublePoker(masterPoker, out masterDoublePoker))
                        {
                            //出的牌都要是主牌
                            if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType))
                            {
                                if (myOutPokerList[0].m_num == myOutPokerList[1].m_num &&
                                    myOutPokerList[0].m_pokerType == myOutPokerList[1].m_pokerType)
                                {
                                    return(true);
                                }
                                else
                                {
                                    return(false);
                                }
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        //主牌中没有对子,且大于两张
                        else
                        {
                            if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType))
                            {
                                return(true);
                            }
                            else
                            {
                                return(false);
                            }
                        }
                    }
                    //手中没有主牌
                    else
                    {
                        return(true);
                    }
                }
                //出的是副牌
                else
                {
                    if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType))
                    {
                        return(true);
                    }

                    List <PokerInfo> typeInfo;
                    if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo))
                    {
                        if (typeInfo.Count == 1)
                        {
                            if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType ||
                                myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType)
                            {
                                return(true);
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        //手中有该花色副牌,且有两张以上
                        else
                        {
                            if (!PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType))
                            {
                                return(false);
                            }

                            List <PokerInfo> doublePoker = PlayRuleUtil.GetDoublePoker(typeInfo);

                            List <PokerInfo> outdoublePoker = PlayRuleUtil.GetDoublePoker(myOutPokerList);
                            //有对子走对子
                            if (doublePoker.Count > 0)
                            {
                                return(outdoublePoker.Count > 0);
                            }
                            else
                            {
                                if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType &&
                                    myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType)
                                {
                                    return(true);
                                }
                                else
                                {
                                    return(false);
                                }
                            }
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }
            }
            break;

            //第一个人是拖拉机
            case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi:
            {
                int count = beforeOutPokerList.Count;
                //出的是主牌拖拉机
                if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType))
                {
                    List <PokerInfo> MyMasterPoker  = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType);
                    List <PokerInfo> outMasterPoker = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType);
                    return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, MyMasterPoker, outMasterPoker, mLevelPokerNum, masterPokerType));
                }
                //出的是副牌的拖拉机
                else if (PlayRuleUtil.IsAllFuPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType))
                {
                    //得到手牌中该副牌
                    List <PokerInfo> myPokerByType = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType);
                    //得到出牌中该副牌
                    List <PokerInfo> outPokerByType = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType);
                    return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, myPokerByType, outPokerByType, mLevelPokerNum, masterPokerType));
                }
            }
            break;

            //第一个人是甩牌
            case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai:
            {
                List <PokerInfo> firstDoublePoker = PlayRuleUtil.GetDoublePoker(beforeOutPokerList);
                List <PokerInfo> firstSinglePoker = PlayRuleUtil.GetSinglePoker(beforeOutPokerList, firstDoublePoker);
                if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType))
                {
                    List <PokerInfo> myMasterPoker       = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType);
                    List <PokerInfo> myMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myMasterPoker);

                    List <PokerInfo> myOutMasterPoker       = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType);
                    List <PokerInfo> myOutMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myOutMasterPoker);

                    //甩的牌全是单牌
                    if (firstDoublePoker.Count == 0)
                    {
                        if (myMasterPoker.Count <= beforeOutPokerList.Count)
                        {
                            return(myOutMasterPoker.Count == myMasterPoker.Count);
                        }
                        return(PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType));
                    }
                    //甩的牌中有对子
                    else
                    {
                        //自己手中的对子不够
                        if (myMasterDoublePoker.Count <= firstDoublePoker.Count)
                        {
                            return(myOutMasterDoublePoker.Count == myMasterDoublePoker.Count);
                        }
                        //对子够
                        List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType);
                        List <List <PokerInfo> > allTljFromMy    = PlayRuleUtil.GetAllTljFromDouble(myMasterDoublePoker, mLevelPokerNum, masterPokerType);
                        List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutMasterDoublePoker, mLevelPokerNum, masterPokerType);
                        if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0)
                        {
                            return(firstDoublePoker.Count == myOutMasterDoublePoker.Count);
                        }
                        if (allTljFromFirst.Count <= allTljFromMy.Count)
                        {
                            return(allTljFromMyOut.Count == allTljFromFirst.Count);
                        }
                        else
                        {
                            return(allTljFromMyOut.Count == allTljFromMy.Count);
                        }
                    }
                }
                //甩的牌是同花色的副牌
                else
                {
                    List <PokerInfo> myFuPoker       = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType);
                    List <PokerInfo> myFuDoublePoker = PlayRuleUtil.GetDoublePoker(myFuPoker);

                    List <PokerInfo> myOutFuPoker       = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType);
                    List <PokerInfo> myOutFuDoublePoker = PlayRuleUtil.GetDoublePoker(myOutFuPoker);

                    //甩的牌全是单牌
                    if (firstDoublePoker.Count == 0)
                    {
                        if (myFuPoker.Count <= beforeOutPokerList.Count)
                        {
                            return(myOutFuPoker.Count == myFuPoker.Count);
                        }
                        return(PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, mLevelPokerNum));
                    }
                    //甩的牌中有对子
                    else
                    {
                        //自己手中的对子不够
                        if (myFuDoublePoker.Count <= firstDoublePoker.Count)
                        {
                            return(myOutFuDoublePoker.Count == myFuDoublePoker.Count);
                        }

                        //对子够
                        List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType);
                        List <List <PokerInfo> > allTljFromMy    = PlayRuleUtil.GetAllTljFromDouble(myFuDoublePoker, mLevelPokerNum, masterPokerType);
                        List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutFuDoublePoker, mLevelPokerNum, masterPokerType);
                        if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0)
                        {
                            return(myOutFuDoublePoker.Count == firstDoublePoker.Count);
                        }
                        if (allTljFromFirst.Count <= allTljFromMy.Count)
                        {
                            return(allTljFromMyOut.Count == allTljFromFirst.Count);
                        }
                        else
                        {
                            return(allTljFromMyOut.Count == allTljFromMy.Count);
                        }
                    }
                }
            }
            break;
            }
        }

        return(true);
    }