Beispiel #1
0
 private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender)
 {
     syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
Beispiel #2
0
            public void SendCheckAccessChanged(bool value)
            {
                var msg = new CheckAccessMsg();

                msg.EntityId    = m_panel.EntityId;
                msg.CheckAccess = value;

                Sync.Layer.SendMessageToAll(ref msg);
            }
Beispiel #3
0
 private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender)
 {
     syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess;
 }
Beispiel #4
0
            public void SendCheckAccessChanged(bool value)
            {
                var msg = new CheckAccessMsg();
                msg.EntityId = m_panel.EntityId;
                msg.CheckAccess = value;

                Sync.Layer.SendMessageToAll(ref msg);
            }
Beispiel #5
0
 private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender)
 {
     syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess;
 }
Beispiel #6
0
 private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender)
 {
     syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }