private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender) { syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
public void SendCheckAccessChanged(bool value) { var msg = new CheckAccessMsg(); msg.EntityId = m_panel.EntityId; msg.CheckAccess = value; Sync.Layer.SendMessageToAll(ref msg); }
private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender) { syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess; }
public void SendCheckAccessChanged(bool value) { var msg = new CheckAccessMsg(); msg.EntityId = m_panel.EntityId; msg.CheckAccess = value; Sync.Layer.SendMessageToAll(ref msg); }
private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender) { syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess; }
private static void OnCheckAccessChanged(MySyncButtonPanel syncObject, ref CheckAccessMsg msg, MyNetworkClient sender) { syncObject.m_panel.m_anyoneCanUse = msg.CheckAccess; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }