private void UpdateInput() { if (!this.UpdateTextInput()) { InputManager manager = InputManager.Get(); if ((manager == null) || !manager.HandleKeyboardInput()) { CheatMgr mgr = CheatMgr.Get(); if ((mgr == null) || !mgr.HandleKeyboardInput()) { Cheats cheats = Cheats.Get(); if ((cheats == null) || !cheats.HandleKeyboardInput()) { DialogManager manager2 = DialogManager.Get(); if ((manager2 == null) || !manager2.HandleKeyboardInput()) { CollectionInputMgr mgr2 = CollectionInputMgr.Get(); if ((mgr2 == null) || !mgr2.HandleKeyboardInput()) { DraftInputManager manager3 = DraftInputManager.Get(); if ((manager3 == null) || !manager3.HandleKeyboardInput()) { PackOpening opening = PackOpening.Get(); if ((opening == null) || !opening.HandleKeyboardInput()) { if (SceneMgr.Get() != null) { Scene scene = SceneMgr.Get().GetScene(); if ((scene != null) && scene.HandleKeyboardInput()) { return; } } BaseUI eui = BaseUI.Get(); if ((eui != null) && eui.HandleKeyboardInput()) { } } } } } } } } } }
private void LoadBoard(Network.GameSetup setup) { string assetName; string board = Cheats.Get().GetBoard(); if (string.IsNullOrEmpty(board)) { assetName = GameDbf.Board.GetRecord(setup.Board).GetAssetName("PREFAB"); } else { assetName = board; } if (UniversalInputManager.UsePhoneUI != null) { assetName = string.Format("{0}_phone", assetName); } AssetLoader.Get().LoadBoard(assetName, new AssetLoader.GameObjectCallback(this.OnBoardLoaded), null, false); }