void Start()
 {
     cheatBar       = GameObject.Find(cheatBarName);
     cheatBarScript = cheatBar.GetComponent <CheatBar>();
     timerDelay     = 0f;
     loop           = 0;
 }
Beispiel #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player" || other.tag == "Disappear")
        {
            //sit down
            if (other.transform.childCount > 0)
            {
                other.transform.GetChild(0).gameObject.SetActive(false);
                other.GetComponent <SpriteRenderer>().sprite = sittingImg;
            }

            StartCoroutine(Freeze(0.5f));
            other.transform.eulerAngles = new Vector3(0, 0, 0);
            other.transform.position    = new Vector3(x, y, 0);

            // Locks the cheatbar
            var allMeetMinimumScore = true;
            // if(!firstSeating){
            //  barAudio.Play();
            // }
            var counter = 0;
            foreach (GameObject CheatBar in CheatBars)
            {
                CheatBar CheatBar_Item = CheatBar.GetComponent <CheatBar>();
                CheatBar_Item.cheatBarLock();
                if (bars[counter] < CheatBar_Item.size)
                {
                    //update temp bar value
                    barAudio.Play();
                    bars[counter] = CheatBar_Item.size;
                }
                if (CheatBar_Item.size < 0.3f)
                {
                    allMeetMinimumScore = false;
                }
                counter += 1;
            }
            inSnapPos = true;
            if (allMeetMinimumScore)
            {
                LevelControl.instance.youWin();
            }
        }
    }
Beispiel #3
0
    public void youWin()
    {
        // anim.SetBool("gameover", true);
        winSound.Play();
        if (levelPassed < sceneIndex)
        {
            PlayerPrefs.SetInt("LevelPassed", sceneIndex);
        }

        //score
        float barScoresTotal      = 0;
        int   numberOfBars        = 0;
        var   firstStarCheckMeet  = true;
        var   secondStarCheckMeet = true;

        foreach (GameObject CheatBar in CheatBars)
        {
            numberOfBars += 1;
        }
        foreach (GameObject CheatBar in CheatBars)
        {
            CheatBar CheatBar_Item = CheatBar.GetComponent <CheatBar>();
            Debug.Log(CheatBar_Item.size);
            barScoresTotal += CheatBar_Item.size * (90 / numberOfBars);
            if (CheatBar_Item.size < 0.3f)
            {
                firstStarCheckMeet = false;
            }
            if (CheatBar_Item.size < optimalBarForSecondStar)
            {
                secondStarCheckMeet = false;
            }
        }
        score            = barScoresTotal + int.Parse(timerTextUI.text) * 0.3;
        scoreInt         = (int)score;
        scoreTextUI.text = "Score: " + scoreInt;

        //highest score
        if (score > PlayerPrefs.GetInt("HighestScore" + sceneIndex))
        {
            PlayerPrefs.SetInt("HighestScore" + sceneIndex, scoreInt);
            Debug.Log("Highscore: " + scoreInt);
        }
        scoreHighestTextUI.text = "Highest Score: " + PlayerPrefs.GetInt("HighestScore" + sceneIndex);

        // star scoring system
        if (firstStarCheckMeet)
        {
            playerTitleText.text = "Common Cheater";
            star1.gameObject.SetActive(true);
        }
        if (secondStarCheckMeet)
        {
            playerTitleText.text = "Pro Cheater";
            star2.gameObject.SetActive(true);
        }
        if (int.Parse(timerTextUI.text) >= optimalTimeForThirdStar)
        {
            if (star2.gameObject.activeSelf)
            {
                playerTitleText.text = "Master Cheater";
                star3.gameObject.SetActive(true);
            }
            else
            {
                star2.gameObject.SetActive(true);
            }
        }

        endGamePanel.gameObject.SetActive(true);
        gameOverImage.enabled = false;
        restartButton.gameObject.SetActive(false);
        gameHasEnded = true;
        player.GetComponent <PlayerController>().FreezeMovement();

        foreach (GameObject invigilator in invigilators)
        {
            invigilator.GetComponent <TeacherNPC>().FreezeMovement();
        }
    }