Beispiel #1
0
 public bool checkForDuplicateCharmGO(CharmGO charmGO)
 {
     for (int i = 0; i < charms.Count; i++)
     {
         if (charms [i].IsActive)
         {
             if (charms [i].parentCharm == charmGO.parentCharm && charms [i] != charmGO)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Beispiel #2
0
    public CharmGO getCharmGO()
    {
        //check if we have any inactive in the list
        for (int i = 0; i < charms.Count; i++)
        {
            if (charms [i].IsActive == false)
            {
                return(charms [i]);
            }
        }

        //otherwise make one
        GameObject obj = Instantiate(charmPrefab) as GameObject;
        CharmGO    GO  = obj.GetComponent <CharmGO> ();

        charms.Add(GO);
        return(GO);
    }