Beispiel #1
0
 public virtual void OnTurnStart()
 {
     if (Game.rounds.round <= unit.spawnRound)
     {
         return;
     }
     cooldown.current.value--;
     if (cooldown.current <= 0)
     {
         charges.current.value++;
         if (cooldown.max <= 0)
         {
             charges.Max();
         }
         else
         {
             charges.Ceil();
         }
         cooldown.Max();
     }
 }