Beispiel #1
0
    /// <summary>
    ///  Handles updates including keypresses and time management for game over/resetting to inactive
    /// </summary>
    /// <returns> the state of this enemy after the update has effected </returns>
    public ActiveType ProcessInput()
    {
        float chargeAmount = _charger.Charge();

        if (_state == ActiveType.Aggressive)
        {
            if (chargeAmount >= 0.25f * _chargeLevel)
            {
                _level -= 1;

                if (_level == 0)
                {
                    _state = ActiveType.Inactive;
                    GetComponent <Image>().color = Color.white;
                }

                else
                {
                    // TODO: rethink this, possible to abuse?
                    // Give only what is possible for player to handle in time
                    // 2.5 instead of 3 so that player has 0.5s at least to react
                    int maxChargeLevel = (int)System.Math.Min((2.5f - (Time.time - _activeTime)) / 0.5f, 4f);
                    _chargeLevel = Random.Range(1, maxChargeLevel);

                    GetComponent <Image>().color = _colorTabel[_chargeLevel];
                }
            }
        }

        else if (_state == ActiveType.Friendly)
        {
            if (chargeAmount >= 0.25f)
            {
                _state = ActiveType.GameOver;
            }
        }

        _elapsedTime = Time.time - _activeTime;

        if (_state == ActiveType.Aggressive && _elapsedTime >= _gameOverTime)
        {
            _state = ActiveType.GameOver;
        }

        else if (_state == ActiveType.Friendly && _elapsedTime >= _friendlyTime)
        {
            _state = ActiveType.Inactive;
            GetComponent <Image>().color = Color.white;
        }

        return(_state);
    }
Beispiel #2
0
        public void InstanceTest()
        {
            var exception = (Exception)null;

            try
            {
                var usbConnector     = new UsbConnector();
                var usbToUsbCAdapter = new UsbToUsbCAdapter(usbConnector);

                var charger = new Charger(usbToUsbCAdapter);
                charger.ConnectUsbC();
                charger.Charge();
            }
            catch (Exception e)
            {
                exception = e;
            }

            Assert.IsTrue(exception is null, $"An exception was thrown: {exception?.Message}");
        }
Beispiel #3
0
 public void Charge()
 {
     Output.WriteLine("Charge the phone:");
     Charger.Charge();
 }
 public void Charge()
 {
     Charger.Charge();
 }
Beispiel #5
0
        private static void AdapterPattern()
        {
            Battery carBattery = new Charger();

            carBattery.Charge();
        }