void Start() { m_chargeEnergy = new ChargeEnergy(); m_chargeEnergy.IsFireOnEnd = true; m_chargeEnergy.PreTime = 1.0f; m_chargeEnergy.Duration = 1.0f; m_chargeEnergy.MaxLevel = 5; m_chargeEnergy.OnChargeStart = OnChargeStart; m_chargeEnergy.OnChargeFire = OnChargeFire; m_chargeEnergy.OnChargeLevelUp = OnChargeLevelUp; m_chargeEnergy.OnChargeFinished = OnChargeFinished; m_chargeEnergy.OnChargeInterupt = OnChargeInterupt; }
void Start() { m_chargeEnergy = new ChargeEnergy(); m_chargeEnergy.IsFireOnEnd = true; m_chargeEnergy.PreTime = 1.0f; m_chargeEnergy.Duration = 1.0f; m_chargeEnergy.MaxLevel = 5; m_chargeEnergy.OnChargeStart = OnChargeStart; m_chargeEnergy.OnChargeFire = OnChargeFire; m_chargeEnergy.OnChargeLevelUp = OnChargeLevelUp; m_chargeEnergy.OnChargeFinished = OnChargeFinished; m_chargeEnergy.OnChargeInterupt = OnChargeInterupt; }