//new constructor public DatasetImageElements(DatasetElements datasetElementsObj) : base(datasetElementsObj.GetFilename(), datasetElementsObj.GetShortFilename()) { this.charater = DatasetImageElements.Charater.unset; //Setting code vector of image this.pictureStringFormat = SetPictureStringFormat(datasetElementsObj.GetFilename()); }
public bool IfWon(TMIntelligence receiving) { var ifReceived = ReceivedIntelligences.TryToReceive(receiving); if (Camp.CampCategory == TMCamp.TMCampCategory.Blue) { return(ifReceived.CountInBlue() == 3); } if (Camp.CampCategory == TMCamp.TMCampCategory.Red) { return(ifReceived.CountInRed() == 3); } return(Charater.IfWon(receiving, ReceivedIntelligences, null, null)); }
//start animation IEnumerator MapAnimation(int tilevalue) { for (int tilenum = 0; tilenum < tilevalue; tilenum++) { GameObject tileBox = mapPos.transform.GetChild(tilenum).gameObject; LeanTween.moveLocalY(tileBox, 0.5f, 0.2f); yield return(new WaitForSeconds(0.2f)); LeanTween.moveLocalY(tileBox, 0, 0.2f); } userChar = Instantiate(Resources.Load("Prefab/Charater/" + "SimplePeople_Police_White") as GameObject); userChar.transform.position = characterSpwaner.transform.position; userChatInfo = userChar.GetComponent <Charater>(); playerPos = new PlayerInfo(0, 0); }
public void CreateCharater() { Charater charater = new Charater(charaterId, firstName, lastName, charaterName); firstName = firstNameField.text; lastName = lastNameField.text; charaterName = charaterNameField.text; charaterId = auth.CurrentUser.UserId; Debug.Log("First Name" + firstName + "Last Name" + lastName); Debug.Log("Charater Name" + charaterName); Debug.Log("Charater Name" + charaterId); _Ref.Child("firstname").SetValueAsync(firstName); _Ref.Child("lastname").SetValueAsync(lastName); _Ref.Child("charatername").SetValueAsync(charaterName); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (!collision.GetComponent <Charater>().Die) { Charater player = collision.gameObject.GetComponent <Charater>(); if (player.inside) { Debug.Log("hello"); target = null; } if (!player.inside) { attack = true; transform.position = new Vector3(target.transform.position.x, target.transform.position.y, target.transform.position.z); StopAllCoroutines(); corutin = false; StartCoroutine(player.End()); player.cam.gameObject.GetComponent <Animation>().enabled = true; player.Invoke("ge", 1.0f); player.flash.SetActive(false); player.flashstate = false; player.Die = true; player.gameObject.GetComponent <SpriteRenderer>().enabled = false; AnimationReset(); ZomBie_Animator.SetBool("Kill", true); } } } if (collision.gameObject == target) { target = null; StartCoroutine(GetZombie_Move_State()); } }
public void SetCharater(Charater charater) { this.charater = charater; }
// Start is called before the first frame update void Start() { player = FindObjectOfType <Charater>(); }
public Form1() { InitializeComponent(); Charater MainCharacter = new Charater(); }