Beispiel #1
0
 public static async Task RequestInventoryItems(IPlayer player)
 {
     try
     {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();
         if (player == null || !player.Exists)
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId <= 0)
         {
             return;
         }
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "openInventory"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "openInventory", true);
             HUDHandler.SendNotification(player, 1, 5000, "Erfolg freigeschaltet: Inventar öffnen.");
         }
         string invArray = CharactersInventory.GetCharacterInventory(User.GetPlayerOnline(player));
         player.EmitLocked("Client:Inventory:AddInventoryItems", invArray, Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(User.GetPlayerOnline(player))), 0);
         if (stopwatch.Elapsed.Milliseconds > 30)
         {
             Alt.Log($"{charId} - Inventaraufruf benötigte {stopwatch.Elapsed.Milliseconds}ms");
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
Beispiel #2
0
 public async Task BuyVehicle(IPlayer player, int shopid, string hash)
 {
     try
     {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();
         if (player == null || !player.Exists || shopid <= 0 || hash == "")
         {
             return;
         }
         ulong fHash  = Convert.ToUInt64(hash);
         int   charId = User.GetPlayerOnline(player);
         if (charId == 0 || fHash == 0)
         {
             return;
         }
         int      Price     = ServerVehicleShops.GetVehicleShopPrice(shopid, fHash);
         bool     PlaceFree = true;
         Position ParkOut   = ServerVehicleShops.GetVehicleShopOutPosition(shopid);
         Rotation RotOut    = ServerVehicleShops.GetVehicleShopOutRotation(shopid);
         foreach (IVehicle veh in Alt.Server.GetVehicles().ToList())
         {
             if (veh.Position.IsInRange(ParkOut, 2f))
             {
                 PlaceFree = false; break;
             }
         }
         if (!PlaceFree)
         {
             HUDHandler.SendNotification(player, 3, 5000, $"Der Ausladepunkt ist belegt."); return;
         }
         int rnd = new Random().Next(100000, 999999);
         if (ServerVehicles.ExistServerVehiclePlate($"NL{rnd}"))
         {
             BuyVehicle(player, shopid, hash); return;
         }
         if (!CharactersInventory.ExistCharacterItem(charId, "Bargeld", "inventory") || CharactersInventory.GetCharacterItemAmount(charId, "Bargeld", "inventory") < Price)
         {
             HUDHandler.SendNotification(player, 4, 5000, $"Du hast nicht genügend Bargeld dabei ({Price}$)."); return;
         }
         CharactersInventory.RemoveCharacterItemAmount(charId, "Bargeld", Price, "inventory");
         ServerVehicles.CreateVehicle(fHash, charId, 0, 0, false, 25, ParkOut, RotOut, $"NL{rnd}", 134, 134);
         CharactersInventory.AddCharacterItem(charId, $"Fahrzeugschluessel NL{rnd}", 2, "inventory");
         HUDHandler.SendNotification(player, 2, 5000, $"Fahrzeug erfolgreich gekauft.");
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "buyVehicle"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "buyVehicle", true);
             HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Mobilität");
         }
         stopwatch.Stop();
         if (stopwatch.Elapsed.Milliseconds > 30)
         {
             Alt.Log($"{charId} - BuyVehicle benötigte {stopwatch.Elapsed.Milliseconds}ms");
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
Beispiel #3
0
 public async Task SelectJobcenterJob(IPlayer player, string jobName)
 {
     try
     {
         if (player == null || !player.Exists || jobName == "" || jobName == "undefined")
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId == 0)
         {
             return;
         }
         if (jobName == "None")
         {
             HUDHandler.SendNotification(player, 2, 5000, $"Du hast deinen Job als {Characters.GetCharacterJob(charId)} gekündigt."); Characters.SetCharacterLastJobPaycheck(charId, DateTime.Now); Characters.SetCharacterJob(charId, "None"); return;
         }
         Characters.SetCharacterJob(charId, jobName);
         Characters.SetCharacterLastJobPaycheck(charId, DateTime.Now);
         Characters.ResetCharacterJobHourCounter(charId);
         HUDHandler.SendNotification(player, 2, 5000, $"Du hast den Vertrag für den Beruf '{jobName}' unterschrieben. Dein Gehalt liegt bei {ServerJobs.GetJobPaycheck(jobName)}$. Du musst täglich {ServerJobs.GetJobNeededHours(jobName)} Stunden anwesend sein.");
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "acceptJob"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "acceptJob", true);
             HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Die Tür vom Arbeitsamt");
         }
     }
     catch (Exception e) { Alt.Log($"{e}"); }
 }
Beispiel #4
0
        public async Task CreateNewBankAccount(IPlayer player, string zoneName)
        {
            if (player == null || !player.Exists || zoneName == "")
            {
                return;
            }
            if (CharactersBank.GetCharacterBankAccountCount(player) >= 2)
            {
                HUDHandler.SendNotification(player, 4, 5000, "Du kannst nur zwei Bankkonten gleichzeitig haben."); return;
            }
            int rndAccNumber = new Random().Next(1000000, 999999999);
            int rndPin       = new Random().Next(0000, 9999);
            int charid       = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            if (CharactersBank.ExistBankAccountNumber(rndAccNumber))
            {
                HUDHandler.SendNotification(player, 3, 5000, "Es ist ein Fehler aufgetreten. Bitte versuchen Sie es erneut."); return;
            }
            CharactersBank.CreateBankAccount(charid, rndAccNumber, rndPin, zoneName);
            HUDHandler.SendNotification(player, 2, 5000, $"Sie haben erfolgreich ein Konto erstellt. Ihre Kontonummer lautet ({rndAccNumber}) - ihr PIN: ({rndPin}).");
            CharactersInventory.AddCharacterItem(charid, "EC Karte " + rndAccNumber, 1, "inventory");
            if (!CharactersTablet.HasCharacterTutorialEntryFinished(charid, "createBankAccount"))
            {
                CharactersTablet.SetCharacterTutorialEntryState(charid, "createBankAccount", true);
                HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Dein erstes Konto");
            }
        }
Beispiel #5
0
        public async Task DoGarageAction(IPlayer player, int garageid, string action, int vehID)
        {
            try
            {
                if (player == null || !player.Exists || action == "" || vehID <= 0 || garageid <= 0)
                {
                    return;
                }
                Stopwatch stopwatch = new Stopwatch();
                stopwatch.Start();
                int charId = User.GetPlayerOnline(player);
                if (charId <= 0)
                {
                    return;
                }
                var vehicle = Alt.Server.GetVehicles().ToList().FirstOrDefault(x => x.GetVehicleId() == (ulong)vehID);
                if (action == "storage")
                {
                    //Fahrzeug einparken
                    if (vehicle == null)
                    {
                        return;
                    }
                    if (!vehicle.Position.IsInRange(player.Position, 50f))
                    {
                        return;
                    }

                    //var gData = ServerGarages.ServerGarageSlots_.FirstOrDefault(x => vehicle.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 15f) && x.garageId == garageid);
                    //Position garagePos = new Position(gData.posX, gData.posY, gData.posZ);
                    //Alt.Log($"StorageVeh: {gData} - {gData.garageId} - {garagePos} - {garagePos.ToString()}");
                    //if (garagePos == null || garagePos == new Position(0, 0, 0)) return;
                    ServerVehicles.SetVehicleInGarage(vehicle, true, garageid);
                    HUDHandler.SendNotification(player, 2, 5000, $"Fahrzeug erfolgreich eingeparkt.");
                }
                else if (action == "take")
                {
                    //Fahrzeug ausparken
                    Position outPos      = new Position(0, 0, 0);
                    int      curPid      = 1;
                    bool     slotAreFree = true;
                    foreach (var x in ServerGarages.ServerGarageSlots_.Where(x => x.garageId == garageid))
                    {
                        foreach (var veh in Alt.Server.GetVehicles().ToList())
                        {
                            if (veh.Position.IsInRange(ServerGarages.GetGarageSlotPosition(garageid, curPid), 2f))
                            {
                                slotAreFree = false;
                                curPid++;
                                break;
                            }
                            else
                            {
                                slotAreFree = true;
                            }
                        }
                        if (slotAreFree)
                        {
                            break;
                        }
                    }
                    if (!slotAreFree)
                    {
                        HUDHandler.SendNotification(player, 4, 5000, $"Es ist kein Parkplatz mehr frei."); return;
                    }
                    if (vehicle != null)
                    {
                        HUDHandler.SendNotification(player, 4, 5000, $"Ein unerwarteter Fehler ist aufgetreten. [GARAGE-002]"); return;
                    }
                    var finalVeh = ServerVehicles.ServerVehicles_.FirstOrDefault(v => v.id == vehID);
                    if (finalVeh == null)
                    {
                        HUDHandler.SendNotification(player, 4, 5000, $"Ein unerwarteter Fehler ist aufgetreten. [GARAGE-001]"); return;
                    }
                    var altVeh = await AltAsync.Do(() => Alt.CreateVehicle((uint)finalVeh.hash, ServerGarages.GetGarageSlotPosition(garageid, curPid), (ServerGarages.GetGarageSlotRotation(garageid, curPid))));

                    altVeh.LockState       = VehicleLockState.Locked;
                    altVeh.EngineOn        = false;
                    altVeh.NumberplateText = finalVeh.plate;
                    altVeh.SetVehicleId((ulong)finalVeh.id);
                    altVeh.SetVehicleTrunkState(false);
                    ServerVehicles.SetVehicleModsCorrectly(altVeh);
                    ServerVehicles.SetVehicleInGarage(altVeh, false, garageid);
                }

                if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "useGarage"))
                {
                    CharactersTablet.SetCharacterTutorialEntryState(charId, "useGarage", true);
                    HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Keine Schäden");
                }
                stopwatch.Stop();

                if (stopwatch.Elapsed.Milliseconds > 30)
                {
                    Alt.Log($"{charId} - DoGarageAction benötigte {stopwatch.Elapsed.Milliseconds}ms");
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }