Beispiel #1
0
        //When a client wants to enter the game world, we need to send them a bunch of information to set up their game world before they can enter
        public static void HandleEnterWorldRequest(int ClientID, ref NetworkPacket Packet)
        {
            CommunicationLog.LogIn(ClientID + " enter world request");

            //Read the characters name the player is going to use, use it to fetch the rest of the characters data from the database
            string        CharacterName = Packet.ReadString();
            CharacterData CharacterData = CharactersDatabase.GetCharacterData(CharacterName);

            //Fetch this ClientConnection and make sure they were able to be found
            ClientConnection Client = ConnectionManager.GetClient(ClientID);

            if (Client == null)
            {
                MessageLog.Print("ERROR: Client not found, unable to handle enter world request.");
                return;
            }

            //Store the character data in the client
            Client.Character = CharacterData;

            //Send the clients lists of other players, AI entities, item pickups, inventory contents, equipped items and socketed actionbar abilities
            GameWorldStatePacketSender.SendActivePlayerList(ClientID);
            GameWorldStatePacketSender.SendActiveEntityList(ClientID);
            GameWorldStatePacketSender.SendActiveItemList(ClientID);
            GameWorldStatePacketSender.SendInventoryContents(ClientID, CharacterName);
            GameWorldStatePacketSender.SendEquippedItems(ClientID, CharacterName);
            GameWorldStatePacketSender.SendSocketedAbilities(ClientID, CharacterName);
        }
Beispiel #2
0
        public string ThirdCharacterName  = ""; //Name of the third character

        /// <summary>
        /// Returns a new CharacterData object containing all of that characters data
        /// </summary>
        /// <param name="CharacterNumber">The character slot to get data from (1,2 or 3)</param>
        /// <returns></returns>
        public CharacterData GetCharactersData(int CharacterNumber)
        {
            //Make sure the character who's data is being requested exists
            if (CharacterNumber == 1 && FirstCharacterName == "")
            {
                MessageLog.Print("ERROR: This account doesnt have a 1st character, so its data cannot be provded.");
                return(null);
            }
            if (CharacterNumber == 2 && SecondCharacterName == "")
            {
                MessageLog.Print("ERROR: This account doesnt have a 2nd character, so its data cannot be provided.");
                return(null);
            }
            if (CharacterNumber == 3 && ThirdCharacterName == "")
            {
                MessageLog.Print("ERROR: This account doesnt have a 3rd character, so its data cannot be provided.");
                return(null);
            }

            //Fetch the characters data and return it
            return(CharactersDatabase.GetCharacterData(
                       CharacterNumber == 1 ? FirstCharacterName :
                       CharacterNumber == 2 ? SecondCharacterName :
                       ThirdCharacterName));
        }
Beispiel #3
0
        //Tries using the command arguments for performing a character info search
        private void TryCharacterInfoSearch(string[] Input)
        {
            //Get the characters name
            string CharacterName = Input[1];

            //Make sure the character exists
            if (!CharactersDatabase.DoesCharacterExist(CharacterName))
            {
                //Say the character doesnt exist and exit the function
                MessageLog.Print("No character named " + CharacterName + " exists, couldnt look up their info.");
                return;
            }

            //Characters Data will be stored here once we acquire it
            Server.Data.CharacterData Data;

            //Find the client currently controlling this character
            ClientConnection Client = ClientSubsetFinder.GetClientUsingCharacter(CharacterName);

            //If no client was found then we want to get the characters info from the database
            if (Client == null)
            {
                Data = CharactersDatabase.GetCharacterData(CharacterName);
            }
            //Otherwise we get the currently live data from the client who is currently using the character
            else
            {
                Data = Client.Character;
            }

            //Define some nicely formatted strings containing all the characters data
            string CharacterInfo     = CharacterName + " level " + Data.Level + (Data.IsMale ? " male." : "female.") + " with " + Data.CurrentHealth + "/" + Data.MaxHealth + " HP.";
            string CharacterPosition = "Position: " + "(" + Data.Position.X + "," + Data.Position.Y + "," + Data.Position.Z + ").";
            string CharacterRotation = "Rotation: (" + Data.Rotation.X + "," + Data.Rotation.Y + "," + Data.Rotation.Z + "," + Data.Rotation.W + ").";
            string CharacterCamera   = "Camera: Zoom:" + Data.CameraZoom + " XRot:" + Data.CameraXRotation + " YRot:" + Data.CameraYRotation + ".";

            //Display all the information to the message window
            MessageLog.Print(CharacterInfo);
            MessageLog.Print(CharacterPosition);
            MessageLog.Print(CharacterRotation);
            MessageLog.Print(CharacterCamera);
        }