Beispiel #1
0
 public State(Character_mov player)
 {
     this.player = player;
 }
Beispiel #2
0
 public NormalState(Character_mov player) : base(player)
 {
 }
 public void TestInit()
 {
     player   = (GameObject)Resources.Load("Tests/Player");
     instance = Object.Instantiate(player, new Vector2(0, 0), Quaternion.identity);
     movement = instance.GetComponent <Character_mov>();
 }
Beispiel #4
0
 public PowerState(Character_mov player) : base(player)
 {
 }