public void SetMembers(List <string> listMembers)
    {
        CptUtil.RemoveChildsByActive(objMembersContianer);
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();

        for (int i = 0; i < listMembers.Count; i++)
        {
            string     memberId = listMembers[i];
            GameObject objItem  = Instantiate(objMembersContianer, objMembersModel);

            CharacterUICpt characterUI = objItem.GetComponentInChildren <CharacterUICpt>();
            Text           tvName      = objItem.GetComponentInChildren <Text>();

            //设置数据
            CharacterBean characterData = gameData.GetCharacterDataById(memberId);
            characterUI.SetCharacterData(characterData.body, characterData.equips);
            tvName.text = characterData.baseInfo.name;
        }
    }