// Start is called before the first frame update void Start() { fDamage = 0.0f; fStunTimer = 0.0f; Throwing = null; }
private void OnTriggerEnter2D(Collider2D other) { StunTime = gameObject.GetComponentInParent <CharacterAttack>().GetFinishTime(); Throwing = other.gameObject.GetComponent <CharacterThrow>(); }