Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        fDamage    = 0.0f;
        fStunTimer = 0.0f;

        Throwing = null;
    }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     StunTime = gameObject.GetComponentInParent <CharacterAttack>().GetFinishTime();
     Throwing = other.gameObject.GetComponent <CharacterThrow>();
 }