Beispiel #1
0
 public override void Play(float _time)
 {
     if (_currentTarget != null)
     {
         SetAction(_combat.PullTrigger(_time, _currentTarget.Combat), true);
     }
     if (_lastLockTime + 1 < GameManager.FixedGameTime &&
         (!_history.IsPointerAtHead() || _playerControlled))
     {
         LockFacing();
         _lastLockTime = GameManager.FixedGameTime;
     }
     base.Play(_time);
     SetExternalAction(_state.AnimState());
 }