Beispiel #1
0
 private void OnDrummerDead()
 {
     _healthManager.OnDead -= OnDrummerDead;
     CharacterSituation     = CharacterSituation.Dead;
     _animator.SetTrigger(Die);
     _keyboardListener.FirstKeyPressed  -= OnFirstKeyPressed;
     _keyboardListener.SecondKeyPressed -= OnSecondKeyPressed;
     _keyboardListener.ThirdKeyPressed  -= OnThirdKeyPressed;
     _keyboardListener.FourthKeyPressed -= OnFourthKeyPressed;
     _keyboardListener.FifthKeyPressed  -= OnFifthKeyPressed;
     _keyboardListener.SixthKeyPressed  -= OnSixthKeyPressed;
     gameObject.SetActive(false);
     boss.KillPlayer();
     _gameManager.BadEnd(gameObject);
 }
Beispiel #2
0
 private void OnGuitaristDead()
 {
     CharacterSituation                   = CharacterSituation.Dead;
     mouseListener.LeftClick             -= OnLeftClick;
     mouseListener.RightClick            -= OnRightClick;
     mouseListener.LeftClickDraggedUp    -= OnLeftClickDragUp;
     mouseListener.LeftClickDraggedDown  -= OnLeftClickDragDown;
     mouseListener.RightClickDraggedUp   -= OnRightClickDragUp;
     mouseListener.RightClickDraggedDown -= OnRightClickDragDown;
     _healthManager.OnDead               -= OnGuitaristDead;
     _animator.SetTrigger(Die);
     gameObject.SetActive(false);
     boss.KillPlayer();
     _gameManager.BadEnd(gameObject);
 }