public void UpdateCharactersFromFile()
 {
     for (int i = 0; i < characters.Length; i++)
     {
         characters[i] = CharacterSerializerManager.ReadCharacterDataFromFile(i);
     }
 }
 public void SaveAllCharactersToFile()
 {
     for (int i = 0; i < characters.Length; i++)
     {
         CharacterSerializerManager.SaveCharacterDataToFile(i);
     }
 }
Beispiel #3
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    private void OnCharacterUpdateFromServer(string characterpacket)
    {
        Debug.Log(characterpacket);
        CharacterDataMini updatedMini = CharacterSerializerManager.ReadCharacterMiniXML(characterpacket);

        Debug.Log(updatedMini.name);
        InitiativeManager.Instance.HandleCharacterUpdateFromServer(updatedMini);
    }
Beispiel #4
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    public void SendPlayerUpdate()
    {
        string message = "MSGH" + roomKey;

        message += CharacterSerializerManager.SerializeCharacterForHost(CharacterManager.Instance.GetActiveCharacter());
        //message += "some char data";
        SendDgram(message);
    }
 public void UpdateCharacterFromFile(int characterNum)
 {
     characters[characterNum] = CharacterSerializerManager.ReadCharacterDataFromFile(characterNum);
 }
 public void SaveCharacterDataToFile(int characterNum)
 {
     CharacterSerializerManager.SaveCharacterDataToFile(characterNum);
 }