Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        _characterSelector.TeamApper();
        _characterSelector.EnemyTeamApper();

        for (int i = 0; i < _posUi.Length; i++)
        {
            if (_posUi [i].activeInHierarchy)
            {
                _characterWalk [i].CharaTrigger(false);
                _characterWalk [5].CharaTrigger(false);
                _characterWalk [6].CharaTrigger(false);
                _characterWalk [7].CharaTrigger(false);
                _characterWalk [8].CharaTrigger(false);
                _characterWalk [9].CharaTrigger(false);
            }
        }

        if (_determination)
        {
            MoveRestriction(_determinationNum);
            _determination = false;
        }

        PosUiCharaRestraction();

        //
        for (int i = 0; i < 10; i++)
        {
            if (_characterWalk[i].CharaSet())
            {
                _characterWalk[i].TargetDisplay(true);
            }
            else
            {
                _characterWalk[i].TargetDisplay(false);
            }
        }
        CutinRingOut();

        AttackMoveRestraction();
        if (_team[0].activeInHierarchy)
        {
            ActionFuroideEnd( );
        }
        if (_team[1].activeInHierarchy)
        {
            ActionSwiftEnd( );
        }
        FuroideSkillButtonRestractionn();
    }