Beispiel #1
0
 void LoadCharacters()
 {
     if (PlayerData.characters == null)
     {
         return;
     }
     foreach (CharacterSettings character in characters)
     {
         if (PlayerData.characters.ContainsKey(character.id))
         {
             CharacterSavedData savedCharacter = PlayerData.characters[character.id];
             character.isUnlocked = true;
             character.agility    = (savedCharacter.agility > character.agility) ? savedCharacter.agility : character.agility;
             character.stamina    = (savedCharacter.stamina > character.stamina) ? savedCharacter.stamina : character.stamina;
             character.breath     = (savedCharacter.breath > character.breath) ? savedCharacter.breath : character.breath;
         }
     }
 }
Beispiel #2
0
    // Save all current characters into PlayerData
    public void SaveCharacters()
    {
        Dictionary <CharacterId, CharacterSavedData> newData = new Dictionary <CharacterId, CharacterSavedData>();

        foreach (CharacterSettings character in characters)
        {
            if (character.isUnlocked)
            {
                CharacterSavedData savedCharacter = new CharacterSavedData()
                {
                    agility = character.agility,
                    stamina = character.stamina,
                    breath  = character.breath
                };
                newData.Add(character.id, savedCharacter);
            }
        }
        PlayerData.characters = newData;
    }