private void Start()
 {
     GW_Player       = GameObject.Find("Player").GetComponent <PlayerCharacterUnit>();
     GW_PlayerCamera = Camera.main;
     UnityEngine.Object[] tempAbilityList = Resources.LoadAll("SO/Abilities", typeof(ScriptableObject));
     UnityEngine.Object[] tempStatusList  = Resources.LoadAll("SO/Statuses", typeof(ScriptableObject));
     GW_CharacterPanel = GameObject.Find("UIController").GetComponent <CharacterPanelScripts>();
     Cursor.lockState  = CursorLockMode.Locked;
 }
Beispiel #2
0
 private void Start()
 {
     pUC = GetComponent <PlayerUnitController>();
     characterPanelScripts = GameObject.Find("UIController").GetComponent <CharacterPanelScripts>();
 }