override public bool Activate()
    {
        base.Activate();
        CharacterMovementOverworld PlayerController = parent.GetComponent <CharacterMovementOverworld>();

        PlayerController.movementLock = true;
        if (travelDirection == SceneMover.exitDirectionOptions.down)
        {
            PlayerController.moveHorizontal = 0;
            PlayerController.moveVertical   = -1;
        }
        if (travelDirection == SceneMover.exitDirectionOptions.left)
        {
            PlayerController.moveHorizontal = -1;
            PlayerController.moveVertical   = 0;
        }
        if (travelDirection == SceneMover.exitDirectionOptions.right)
        {
            PlayerController.moveHorizontal = 1;
            PlayerController.moveVertical   = 0;
        }
        if (travelDirection == SceneMover.exitDirectionOptions.up)
        {
            PlayerController.moveHorizontal = 0;
            PlayerController.moveVertical   = 1;
        }
        active = true;
        return(true);
    }
 // Update is called once per frame
 override public bool Update()
 {
     if (active)
     {
         Vector3 PlayerPosition = parent.transform.position;
         CharacterMovementOverworld PlayerController = parent.GetComponent <CharacterMovementOverworld>();
         if (travelDirection == SceneMover.exitDirectionOptions.down)
         {
             if (PlayerPosition.z < endPosition.z)
             {
                 PlayerController.moveHorizontal = 0;
                 PlayerController.moveVertical   = 0;
                 PlayerController.movementLock   = false;
                 return(true);
             }
         }
         if (travelDirection == SceneMover.exitDirectionOptions.left)
         {
             if (PlayerPosition.x < endPosition.x)
             {
                 PlayerController.moveHorizontal = 0;
                 PlayerController.moveVertical   = 0;
                 PlayerController.movementLock   = false;
                 return(true);
             }
         }
         if (travelDirection == SceneMover.exitDirectionOptions.right)
         {
             if (PlayerPosition.x > endPosition.x)
             {
                 PlayerController.moveHorizontal = 0;
                 PlayerController.moveVertical   = 0;
                 PlayerController.movementLock   = false;
                 return(true);
             }
         }
         if (travelDirection == SceneMover.exitDirectionOptions.up)
         {
             if (PlayerPosition.z > endPosition.z)
             {
                 PlayerController.moveHorizontal = 0;
                 PlayerController.moveVertical   = 0;
                 PlayerController.movementLock   = false;
                 return(true);
             }
         }
     }
     return(false);
 }