Beispiel #1
0
    public ClientGameWorld(GameWorld world, NetworkClient networkClient, NetworkStatisticsClient _networkStatistics, BundledResourceManager resourceSystem)
    {
        _gameWorld              = world;
        _networkClient          = networkClient;
        this._networkStatistics = _networkStatistics;

        m_CharacterModule        = new CharacterModuleClient(_gameWorld, resourceSystem);
        m_PlayerModule           = new PlayerModuleClient(_gameWorld);
        m_ReplicatedEntityModule = new ReplicatedEntityModuleClient(_gameWorld, resourceSystem);
    }
Beispiel #2
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    public ClientGameWorld(GameWorld world, NetworkClient networkClient, NetworkStatisticsClient networkStatistics, BundledResourceManager resourceSystem)
    {
        m_NetworkClient     = networkClient;
        m_NetworkStatistics = networkStatistics;

        m_GameWorld = world;

        m_CharacterModule        = new CharacterModuleClient(m_GameWorld, resourceSystem);
        m_ProjectileModule       = new ProjectileModuleClient(m_GameWorld, resourceSystem);
        m_HitCollisionModule     = new HitCollisionModule(m_GameWorld, 1, 1);
        m_PlayerModule           = new PlayerModuleClient(m_GameWorld);
        m_SpectatorCamModule     = new SpectatorCamModuleClient(m_GameWorld);
        m_EffectModule           = new EffectModuleClient(m_GameWorld, resourceSystem);
        m_ReplicatedEntityModule = new ReplicatedEntityModuleClient(m_GameWorld, resourceSystem);
        m_ItemModule             = new ItemModule(m_GameWorld);
        m_ragdollSystem          = new RagdollModule(m_GameWorld);

        m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemClient>(m_GameWorld);

        m_ClientFrontendUpdate = m_GameWorld.GetECSWorld().CreateManager <ClientFrontendUpdate>(m_GameWorld);

        m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateManager <DestructiblePropSystemClient>(m_GameWorld);

        m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateManager <ApplyGrenadePresentation>(m_GameWorld);

        m_UpdatePresentationOwners = m_GameWorld.GetECSWorld().CreateManager <UpdatePresentationOwners>(
            m_GameWorld, resourceSystem);
        m_HandlePresentationOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandlePresentationOwnerDesawn>(m_GameWorld);

        m_moverUpdate = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld);

        m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemClient>(m_GameWorld);

        m_SpinSystem = m_GameWorld.GetECSWorld().CreateManager <SpinSystem>(m_GameWorld);

        m_HandleNamePlateOwnerSpawn   = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateSpawn>(m_GameWorld);
        m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateDespawn>(m_GameWorld);
        m_UpdateNamePlates            = m_GameWorld.GetECSWorld().CreateManager <UpdateNamePlates>(m_GameWorld);

        m_GameModeSystem.SetLocalPlayerId(m_NetworkClient.clientId);

        m_TwistSystem          = new TwistSystem(m_GameWorld);
        m_FanSystem            = new FanSystem(m_GameWorld);
        m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld);
    }
Beispiel #3
0
    public ClientGameWorld(GameWorld world, NetworkClient networkClient, NetworkStatisticsClient networkStatistics, BundledResourceManager resourceSystem)
    {
        m_NetworkClient     = networkClient;
        m_NetworkStatistics = networkStatistics;

        m_GameWorld = world;

        m_CharacterModule        = new CharacterModuleClient(m_GameWorld, resourceSystem);
        m_ProjectileModule       = new ProjectileModuleClient(m_GameWorld, resourceSystem);
        m_HitCollisionModule     = new HitCollisionModule(m_GameWorld, 1, 1);
        m_PlayerModule           = new PlayerModuleClient(m_GameWorld);
        m_DebugPrimitiveModule   = new DebugPrimitiveModule(m_GameWorld, 1.0f, 0);
        m_SpectatorCamModule     = new SpectatorCamModuleClient(m_GameWorld);
        m_EffectModule           = new EffectModuleClient(m_GameWorld, resourceSystem);
        m_ReplicatedEntityModule = new ReplicatedEntityModuleClient(m_GameWorld, resourceSystem);
        m_WeaponsModule          = new WeaponsModule(m_GameWorld, resourceSystem, false);
        m_BonusModule            = new BonusModuleClient(m_GameWorld, resourceSystem);
        m_ragdollSystem          = new RagdollModule(m_GameWorld);

        m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemClient>(m_GameWorld, Game.game.clientFrontend.scoreboardPanel.uiBinding, Game.game.clientFrontend.gameScorePanel);

        m_ClientFrontendUpdate = m_GameWorld.GetECSWorld().CreateManager <ClientFrontendUpdate>(m_GameWorld);

        m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateManager <DestructiblePropSystemClient>(m_GameWorld);

        m_InterpolateGrenadeSystem = m_GameWorld.GetECSWorld().CreateManager <InterpolateGrenadePresentation>(m_GameWorld);
        m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateManager <ApplyGrenadePresentation>(m_GameWorld);

        m_moverUpdate = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld);

        m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemClient>(m_GameWorld);

        m_SpinSystem = m_GameWorld.GetECSWorld().CreateManager <SpinSystem>(m_GameWorld);

        m_HandleNamePlateOwnerSpawn   = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateSpawn>(m_GameWorld);
        m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateDespawn>(m_GameWorld);
        m_UpdateNamePlates            = m_GameWorld.GetECSWorld().CreateManager <UpdateNamePlates>(m_GameWorld);

        m_GameModeSystem.SetLocalPlayerId(m_NetworkClient.clientId);

        m_TwistSystem          = new TwistSystem(m_GameWorld);
        m_FanSystem            = new FanSystem(m_GameWorld);
        m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld);
    }