private bool CanDeploy(EquipmentSlot equipmentSlot, DeployableSlot deployableSlot)
        {
            CharacterMaster master = equipmentSlot.characterBody.master;

            if (!master)
            {
                return(false);
            }
            if (master.GetDeployableCount(deployableSlot) >= master.GetDeployableSameSlotLimit(deployableSlot))
            {
                return(false);
            }
            return(true);
        }