Beispiel #1
0
    /**
     *
     * ステージクリア時、NPCドロップがあれば
     * CharaDataを生成して返す。
     *
     * dropNpcStrのフォーマット
     * Rarity:Percentage:Gender (Percentageはfloat型)
     *
     */
    private CharaData ParseDropNpc(string dropNpcStr)
    {
        if (string.IsNullOrEmpty(dropNpcStr))
        {
            return(null);
        }

        string[] dropSplited = dropNpcStr.Split(':');
        int      rarity      = Int32.Parse(dropSplited [0]);
        float    ratio       = float.Parse(dropSplited [1]);
        int      gender      = Int32.Parse(dropSplited [2]);

        int MAX       = 10000;
        int RATIOLINE = (int)((float)MAX * ratio);
        int rand      = UnityEngine.Random.Range(1, MAX);

        if (rand <= RATIOLINE)
        {
            CharaData genedChar = CharacterLevelSystem.GenerateCharacterData(rarity);
            genedChar.gender       = (CharaData.Gender)Enum.ToObject(typeof(CharaData.Gender), gender);
            genedChar.ClothDataStr = ClothingSystem.AutoClothGenerator(genedChar.gender);

            return(genedChar);
        }
        return(null);
    }
Beispiel #2
0
    public static void InitPlayerData()
    {
        //保持しているマテリアル
        _itemOwnedDictionary ["wood"]   = 100;
        _itemOwnedDictionary ["metal"]  = 100;
        _itemOwnedDictionary ["potato"] = 100;

        //プレイヤーキャラの初期化
        playerCharData         = CharacterLevelSystem.GenerateCharacterData(1, (int)CharaData.Gender.Male);
        playerCharData.ID      = PLAYERID;
        playerCharData.Name    = "Player";
        playerCharData.SwordID = "swd2";
        playerCharData.GunID   = "gun2";

        //TODO テスト的に追加
        if (playerNpcDictionary.Count == 0)
        {
            CharaData chardata = CharacterLevelSystem.GenerateCharacterData(1, (int)CharaData.Gender.Female);
            chardata.Name       = "Mia";
            chardata.BodyPrefab = "Female1";
            chardata.SwordID    = "swd1";
            chardata.GunID      = "";
            Debug.LogError("NPC1: " + chardata.ClothDataStr);

            playerNpcDictionary.Add(chardata.ID, chardata);

            chardata            = CharacterLevelSystem.GenerateCharacterData(1, (int)CharaData.Gender.Female);
            chardata.Name       = "Mia";
            chardata.BodyPrefab = "Female1";
            chardata.SwordID    = "";
            chardata.GunID      = "gun1";
            Debug.LogError("NPC1: " + chardata.ClothDataStr);

            playerNpcDictionary.Add(chardata.ID, chardata);


////			SerializeUtil.XmlSerialize ("char", playerNpcDictionary);
        }
    }