public override void AddItemToPanel(CharacterItemRecord obj, uint quantity)
 {
     if (obj.IsNull())  // il ajoute a son propre panel
     {
         return;
     }
     if (quantity == obj.Quantity)
     {
         var existing = BankItems.ExistingItem(obj);
         if (!existing.IsNull())
         {
             existing.Quantity += quantity;
             SaveTask.UpdateElement(existing);
             Client.Character.Inventory.RemoveItem(obj.UID, obj.Quantity);
             Client.Send(new StorageObjectUpdateMessage(existing.GetObjectItem()));
             return;
         }
         else
         {
             var newBankItem = obj.GetBankItem(Client.Account.Id);
             Client.Send(new StorageObjectUpdateMessage(newBankItem.GetObjectItem()));
             SaveTask.AddElement(newBankItem);
             Client.Character.Inventory.RemoveItem(obj.UID, obj.Quantity);
             return;
         }
     }
     else
     {
         var existing = BankItems.ExistingItem(obj);
         if (existing != null)
         {
             existing.Quantity += (uint)quantity;
             Client.Send(new StorageObjectUpdateMessage(existing.GetObjectItem()));
             Client.Character.Inventory.RemoveItem(obj.UID, quantity);
             SaveTask.UpdateElement(existing);
             return;
         }
         else
         {
             var addedItem = obj.CloneWithUID(); // fonctionne
             addedItem.Quantity = (uint)quantity;
             Client.Send(new StorageObjectUpdateMessage(addedItem.GetObjectItem()));
             SaveTask.AddElement(addedItem.GetBankItem(Client.Account.Id));
             Client.Character.Inventory.RemoveItem(obj.UID, quantity);
             return;
         }
     }
 }
Beispiel #2
0
 public override void AddItemToPanel(CharacterItemRecord obj, uint quantity)
 {
     if (obj.IsNull())  // il ajoute a son propre panel
         return;
     if (quantity == obj.Quantity)
     {
         var existing = BankItems.ExistingItem(obj);
         if (!existing.IsNull())
         {
             existing.Quantity += quantity;
             SaveTask.UpdateElement(existing);
             Client.Character.Inventory.RemoveItem(obj.UID,obj.Quantity);
             Client.Send(new StorageObjectUpdateMessage(existing.GetObjectItem()));
             return;
         }
         else
         {
             var newBankItem = obj.GetBankItem(Client.Account.Id);
             Client.Send(new StorageObjectUpdateMessage(newBankItem.GetObjectItem()));
             SaveTask.AddElement(newBankItem);
             Client.Character.Inventory.RemoveItem(obj.UID, obj.Quantity);
             return;
         }
     }
     else
     {
         var existing = BankItems.ExistingItem(obj);
         if (existing != null)
         {
             existing.Quantity += (uint)quantity;
             Client.Send(new StorageObjectUpdateMessage(existing.GetObjectItem()));
             Client.Character.Inventory.RemoveItem(obj.UID, quantity);
             SaveTask.UpdateElement(existing);
             return;
         }
         else
         {
             var addedItem = obj.CloneWithUID(); // fonctionne
             addedItem.Quantity = (uint)quantity;
             Client.Send(new StorageObjectUpdateMessage(addedItem.GetObjectItem()));
             SaveTask.AddElement(addedItem.GetBankItem(Client.Account.Id));
             Client.Character.Inventory.RemoveItem(obj.UID, quantity);
             return;
         }
     }
 }