public void Consume() { bool boosted = false; foreach (Fruit fruit in inventory.inventory.Values) { if (fruit != null) { if (!frenzy) { boosted = true; info.speedBoost += fruit.stats.speed; info.strengthBoost += fruit.stats.strength; info.balanceBoost += fruit.stats.balance; } } } inventory.DiscardFruits(); if (boosted) { boostTimeLeft = boostDuration; } }