public void SetStandComputed()
    {
        int w100 = CharacterEngine.ComputeStandWurf();

        inStandWurf.text = w100.ToString();

        Stand stand = CharacterEngine.GetStandfromWurf(w100);

        switch (stand)
        {
        case Stand.Unfrei:
            inStandText.text = "unfrei";
            break;

        case Stand.Volk:
            inStandText.text = "Volk";
            break;

        case Stand.Mittelschicht:
            inStandText.text = "Mittelschicht";
            break;

        case Stand.Adel:
            inStandText.text = "Adel";
            break;

        default:
            break;
        }
    }