public void LoadFromStreamBinary(EraBinaryDataReader bReader)
        {
            EraSaveFileType fileType = bReader.ReadFileType();
            if (fileType != EraSaveFileType.Normal)
                throw new FileEE("セーブデータが壊れています");
            if (!gamebase.UniqueCodeEqualTo(bReader.ReadInt64()))
                throw new FileEE("異なるゲームのセーブデータです");
            Int64 version = bReader.ReadInt64();
            if (!gamebase.CheckVersion(version))
                throw new FileEE("セーブデータのバーションが異なります");
            string text = bReader.ReadString();//PUTFORM
            varData.SetDefaultValue(constant);
            varData.SetDefaultLocalValue();
            varData.LastLoadVersion = version;
            //varData.LastLoadNo = dataIndex;
            varData.LastLoadText = text;

            int charaCount = (int)bReader.ReadInt64();
            varData.CharacterList.Clear();
            for (int i = 0; i < charaCount; i++)
            {
                CharacterData chara = new CharacterData(constant);
                varData.CharacterList.Add(chara);
                chara.LoadFromStreamBinary(bReader);
            }
            varData.LoadFromStreamBinary(bReader);
        }
        public void LoadChara(int saveIndex)
        {
            string filepath = getSaveDataPathC(saveIndex);

            if (!File.Exists(filepath))
                return;
            EraBinaryDataReader bReader = null;
            FileStream fs = null;
            try
            {
                List<CharacterData> addCharaList = new List<CharacterData>();
                fs = new FileStream(filepath, FileMode.Open, FileAccess.Read);
                bReader = EraBinaryDataReader.CreateReader(fs);
                if (bReader == null)
                    return;
                if (bReader.ReadFileType() != EraSaveFileType.CharVar)
                    return;

                if (!gamebase.UniqueCodeEqualTo(bReader.ReadInt64()))
                    return;
                Int64 version = bReader.ReadInt64();
                if (!gamebase.CheckVersion(version))
                    return;
                bReader.ReadString();//saveMes
                Int64 loadnum = bReader.ReadInt64();
                for (int i = 0; i < loadnum; i++)
                {
                    CharacterData chara = new CharacterData(constant);
                    chara.LoadFromStreamBinary(bReader);
                    addCharaList.Add(chara);
                }
                varData.CharacterList.AddRange(addCharaList);
                RESULT = 1;
                return;
            }
            catch (Exception)
            {
                RESULT = 0;
                return;
            }
            finally
            {
                if (bReader != null)
                    bReader.Close();
                else if(fs != null)
                    fs.Close();
            }
        }