public void OnCharacterCreated2(NetworkConnection conn, CharacterCreatedMessage msg)
        {
            AccountInfoMessage accMessage = new AccountInfoMessage
            {
                name = msg.name
            };

            conn.Send(accMessage);

            Debug.Log("Character create");
            characterUI.SetActive(false);
            loginUI.SetActive(false);
            ClientScene.Ready(conn);
            base.OnClientAuthenticated.Invoke(conn);
        }
        public void OnCharacterCreate(NetworkConnection conn, CharacterCreateMessage msg)
        {
            Debug.Log("OnCharactercreate");


            CreateCharacter(msg.name, msg.username);

            AccountInfoMessage accMessage = new AccountInfoMessage
            {
                name = msg.name
            };

            conn.Send(accMessage);


            CharacterCreatedMessage characterCreatedMessage = new CharacterCreatedMessage
            {
                name = msg.name
            };

            conn.Send(characterCreatedMessage);
        }
 private void OnCharacterCreated(NetworkConnection conn, CharacterCreatedMessage msg)
 {
     //   ClientScene.Ready(conn);
     //   authenticator.OnClientAuthenticated.Invoke(conn);
 }
 public void OnCharacterCreated(NetworkConnection conn, CharacterCreatedMessage msg)
 {
     Debug.Log("Character created");
     ClientScene.Ready(conn);
     OnClientAuthenticated.Invoke(conn);
 }