public void OnCharacterCreated2(NetworkConnection conn, CharacterCreatedMessage msg) { AccountInfoMessage accMessage = new AccountInfoMessage { name = msg.name }; conn.Send(accMessage); Debug.Log("Character create"); characterUI.SetActive(false); loginUI.SetActive(false); ClientScene.Ready(conn); base.OnClientAuthenticated.Invoke(conn); }
public void OnCharacterCreate(NetworkConnection conn, CharacterCreateMessage msg) { Debug.Log("OnCharactercreate"); CreateCharacter(msg.name, msg.username); AccountInfoMessage accMessage = new AccountInfoMessage { name = msg.name }; conn.Send(accMessage); CharacterCreatedMessage characterCreatedMessage = new CharacterCreatedMessage { name = msg.name }; conn.Send(characterCreatedMessage); }
private void OnCharacterCreated(NetworkConnection conn, CharacterCreatedMessage msg) { // ClientScene.Ready(conn); // authenticator.OnClientAuthenticated.Invoke(conn); }
public void OnCharacterCreated(NetworkConnection conn, CharacterCreatedMessage msg) { Debug.Log("Character created"); ClientScene.Ready(conn); OnClientAuthenticated.Invoke(conn); }